|
Dark Magician Girl - 1st Edition
ATK/DEF: 2000/1700
|
Attribute: Dark
|
Card Number: MFC-000
|
Card Rules: Rulings powered by The Netrep API. [Re: Lone Wolf] If you have 'Monk Fighter' targeted by 'Lone Wolf', the following are examples of monster effects that will NOT be negated because they are not applied to a monster: 'Airknight Parshath' (damage is inflicted and a card is drawn), 'Fiber Jar' ('Monk Fighter' is shuffled into the Deck), 'Maju Garzett' (the ATK of 'Maju Garzett' does not become 0), 'Susa Soldier' (the damage to Life Points is still halved), 'Dark Magician Girl' (her ATK is still increased by her effect), 'Stone Statue of the Aztecs' (Battle Damage to your Life Points is doubled), 'Amazoness Fighter' (opponent's Battle Damage to their Life Points is still zero), 'Amazoness Swords Woman' (Battle Damage is still redirected), and 'Reflect Bounder' (you still take effect damage to your Life Points).
|
Card Type: Effect Monster
|
Edition: 1st
|
Level: 6
|
Monster Type: Spellcaster
|
Name: Dark Magician Girl
|
Passcode: 38033121
|
Rarity: Secret Rare
|
Set: Magicians Force
| No conditions in stock. |
$17.95 |
|
|
|
|
Dark Magician Girl - Unlimited
ATK/DEF: 2000/1700
|
Attribute: Dark
|
Card Number: MFC-000
|
Card Rules: Rulings powered by The Netrep API. [Re: Lone Wolf] If you have 'Monk Fighter' targeted by 'Lone Wolf', the following are examples of monster effects that will NOT be negated because they are not applied to a monster: 'Airknight Parshath' (damage is inflicted and a card is drawn), 'Fiber Jar' ('Monk Fighter' is shuffled into the Deck), 'Maju Garzett' (the ATK of 'Maju Garzett' does not become 0), 'Susa Soldier' (the damage to Life Points is still halved), 'Dark Magician Girl' (her ATK is still increased by her effect), 'Stone Statue of the Aztecs' (Battle Damage to your Life Points is doubled), 'Amazoness Fighter' (opponent's Battle Damage to their Life Points is still zero), 'Amazoness Swords Woman' (Battle Damage is still redirected), and 'Reflect Bounder' (you still take effect damage to your Life Points).
|
Card Type: Effect Monster
|
Edition:
|
Level: 6
|
Monster Type: Spellcaster
|
Name: Dark Magician Girl
|
Passcode: 38033121
|
Rarity: Secret Rare
|
Set: Magicians Force
| No conditions in stock. |
$17.95 |
|
|
|
|
Dark Paladin - 1st Edition
ATK/DEF: 2900/2400
|
Attribute: Dark
|
Card Number: MFC-105
|
Card Rules: Rulings powered by The Netrep API. 'Dark Paladin' cannot be Special Summoned, EXCEPT by Fusion Summon. So you cannot Special Summon 'Dark Paladin' using 'Monster Reborn', etc., even if he was properly Summoned before. You cannot Special Summon 'Dark Paladin' using 'Magical Scientist', etc. You can use 'substitute' Fusion Material Monsters such as 'Goddess With the Third Eye', etc. to Fusion Summon 'Dark Paladin'. 'Dark Paladin''s Spell-negating effect is a Quick Effect, so it can be activated during your opponent's turn. You can activate 'Dark Paladin''s Spell-negating effect multiple times in the same chain. 'Dark Paladin''s Spell-negating effect can be chained to. If you activate 'Dark Paladin''s Spell-negating effect, and your opponent chains 'Ring of Destruction' to destroy 'Dark Paladin', the Spell Card is still negated even though 'Dark Paladin' is destroyed. If you activate 'Dark Paladin''s Spell-negating effect, and your opponent chains 'Book of Moon' to flip 'Dark Paladin' face-down, the Spell Card is still negated even though 'Dark Paladin' is face-down. 'Dark Paladin''s +500 ATK effect is a Continuous Effect. While 'Skill Drain' is active, the effects of 'Dark Paladin' are negated. [Re: Skill Drain] 'Skill Drain' negates Quick Effects such as 'Dark Paladin' and 'Ryu Senshi'. [Re: The Dark - Hex-Sealed Fusion] This monster's second effect cannot be used to Special Summon Fusion Monsters that can only be Summoned by Fusion Summon, such as 'Dark Paladin'. [Re: The Earth - Hex-Sealed Fusion] This monster's second effect cannot be used to Special Summon Fusion Monsters that can only be Summoned by Fusion Summon, such as 'Dark Paladin'. [Re: The Light - Hex-Sealed Fusion] This monster's second effect cannot be used to Special Summon Fusion Monsters that can only be Summoned by Fusion Summon, such as 'Dark Paladin'. [Re: Wave-Motion Cannon] Your opponent cannot chain 'Magic Jammer', or use 'Dark Paladin', etc., when you send 'Wave-Motion Cannon' from the field to the Graveyard. Your opponent CAN chain 'Magic Jammer' or use 'Dark Paladin', etc., when you first activate 'Wave-Motion Cannon' (meaning when you place it face-up on the field).
|
Card Type: Fusion/Effect Monster
|
Edition: 1st
|
Level: 8
|
Monster Type: Spellcaster
|
Name: Dark Paladin
|
Passcode: 98502113
|
Rarity: Ultra Rare
|
Set: Magicians Force
| No conditions in stock. |
$12.98 |
|
|
|
|
Dark Paladin - Unlimited
ATK/DEF: 2900/2400
|
Attribute: Dark
|
Card Number: MFC-105
|
Card Rules: Rulings powered by The Netrep API. 'Dark Paladin' cannot be Special Summoned, EXCEPT by Fusion Summon. So you cannot Special Summon 'Dark Paladin' using 'Monster Reborn', etc., even if he was properly Summoned before. You cannot Special Summon 'Dark Paladin' using 'Magical Scientist', etc. You can use 'substitute' Fusion Material Monsters such as 'Goddess With the Third Eye', etc. to Fusion Summon 'Dark Paladin'. 'Dark Paladin''s Spell-negating effect is a Quick Effect, so it can be activated during your opponent's turn. You can activate 'Dark Paladin''s Spell-negating effect multiple times in the same chain. 'Dark Paladin''s Spell-negating effect can be chained to. If you activate 'Dark Paladin''s Spell-negating effect, and your opponent chains 'Ring of Destruction' to destroy 'Dark Paladin', the Spell Card is still negated even though 'Dark Paladin' is destroyed. If you activate 'Dark Paladin''s Spell-negating effect, and your opponent chains 'Book of Moon' to flip 'Dark Paladin' face-down, the Spell Card is still negated even though 'Dark Paladin' is face-down. 'Dark Paladin''s +500 ATK effect is a Continuous Effect. While 'Skill Drain' is active, the effects of 'Dark Paladin' are negated. [Re: Skill Drain] 'Skill Drain' negates Quick Effects such as 'Dark Paladin' and 'Ryu Senshi'. [Re: The Dark - Hex-Sealed Fusion] This monster's second effect cannot be used to Special Summon Fusion Monsters that can only be Summoned by Fusion Summon, such as 'Dark Paladin'. [Re: The Earth - Hex-Sealed Fusion] This monster's second effect cannot be used to Special Summon Fusion Monsters that can only be Summoned by Fusion Summon, such as 'Dark Paladin'. [Re: The Light - Hex-Sealed Fusion] This monster's second effect cannot be used to Special Summon Fusion Monsters that can only be Summoned by Fusion Summon, such as 'Dark Paladin'. [Re: Wave-Motion Cannon] Your opponent cannot chain 'Magic Jammer', or use 'Dark Paladin', etc., when you send 'Wave-Motion Cannon' from the field to the Graveyard. Your opponent CAN chain 'Magic Jammer' or use 'Dark Paladin', etc., when you first activate 'Wave-Motion Cannon' (meaning when you place it face-up on the field).
|
Card Type: Fusion/Effect Monster
|
Edition:
|
Level: 8
|
Monster Type: Spellcaster
|
Name: Dark Paladin
|
Passcode: 98502113
|
Rarity: Ultra Rare
|
Set: Magicians Force
| No conditions in stock. |
$12.98 |
|
|
|
|
Breaker the Magical Warrior - 1st Edition
ATK/DEF: 1600/1000
|
Attribute: Dark
|
Card Number: MFC-071
|
Card Rules: Rulings powered by The Netrep API. Placing a Spell Counter on 'Breaker, the Magical Warrior' is a chain that begins after it is Summoned. If your opponent chains 'Trap Hole' or 'Ring of Destruction' to the placement of a Spell Counter on 'Breaker, the Magical Warrior', 'Trap Hole' / 'Ring of Destruction' resolves before the Spell Counter is placed on 'Breaker, the Magical Warrior', so you cannot chain 'Breaker, the Magical Warrior''s effect. 'Breaker, the Magical Warrior''s effect is Spell Speed 1 so you cannot chain it to the activation of a Spell Card. You can use 'Breaker, the Magical Warrior''s effect multiple times in the same turn as long as you can keep re-supplying him with Spell Counters (using 'Pitch-Black Power Stone', etc.). Removing a Spell Counter is a cost if you remove a Spell Counter from 'Breaker, the Magical Warrior' and your opponent chains 'Ring of Destruction', the Spell Counter has already been removed so 'Ring of Destruction' deals 1600 damage to each player 'Breaker, the Magical Warrior''s effect that destroys a card is still applied even though 'Breaker, the Magical Warrior' himself has been destroyed at that point. If I chain 'Ring of Destruction' to the placement of a Spell Counter on 'Breaker, the Magical Warrior', 'Ring of Destruction' does 1600 damage to each player because the action of placing the Spell Counter has not resolved. [Re: Enemy Controller] If your opponent Normal Summons 'Breaker the Magical Warrior', 'Breaker the Magical Warrior''s effect to place a Spell Counter on him activates, and you chain 'Enemy Controller' to that effect and take control of 'Breaker the Magical Warrior'. In that case, resolve 'Enemy Controller' first and 'Breaker the Magical Warrior''s effect of placing a Spell Counter second. [Re: Light and Darkness Dragon] When a monster is Summoned that has an effect that activates at the time the monster is successfully Summoned ('Zaborg the Thunder Monarch', 'Breaker the Magical Warrior', etc.) while 'Light and Darkness Dragon' is face-up on the field, the effect of the Summoned monster will be Chain Link 1 and 'Light and Darkness Dragon' will be Chain Link 2. Because of this, it is not possible to use 'Pulling the Rug' to negate the effect of the monster if it was Normal Summoned. [Re: Pitch-Black Power Stone] You can use a Spell Counter from a card like 'Breaker the Magical Warrior' and replace 'Breaker the Magical Warrior''s Spell Counter with 'Pitch-Black Power Stone' on the same turn (and use 'Breaker the Magical Warrior''s effect again that same turn, if you wish).
|
Card Type: Effect Monster
|
Edition: 1st
|
Level: 4
|
Monster Type: Spellcaster
|
Name: Breaker the Magical Warrior
|
Passcode: 71413901
|
Rarity: Ultra Rare
|
Set: Magicians Force
| No conditions in stock. |
$6.75 |
|
|
|
|
Breaker the Magical Warrior - Unlimited
ATK/DEF: 1600/1000
|
Attribute: Dark
|
Card Number: MFC-071
|
Card Rules: Rulings powered by The Netrep API. Placing a Spell Counter on 'Breaker, the Magical Warrior' is a chain that begins after it is Summoned. If your opponent chains 'Trap Hole' or 'Ring of Destruction' to the placement of a Spell Counter on 'Breaker, the Magical Warrior', 'Trap Hole' / 'Ring of Destruction' resolves before the Spell Counter is placed on 'Breaker, the Magical Warrior', so you cannot chain 'Breaker, the Magical Warrior''s effect. 'Breaker, the Magical Warrior''s effect is Spell Speed 1 so you cannot chain it to the activation of a Spell Card. You can use 'Breaker, the Magical Warrior''s effect multiple times in the same turn as long as you can keep re-supplying him with Spell Counters (using 'Pitch-Black Power Stone', etc.). Removing a Spell Counter is a cost if you remove a Spell Counter from 'Breaker, the Magical Warrior' and your opponent chains 'Ring of Destruction', the Spell Counter has already been removed so 'Ring of Destruction' deals 1600 damage to each player 'Breaker, the Magical Warrior''s effect that destroys a card is still applied even though 'Breaker, the Magical Warrior' himself has been destroyed at that point. If I chain 'Ring of Destruction' to the placement of a Spell Counter on 'Breaker, the Magical Warrior', 'Ring of Destruction' does 1600 damage to each player because the action of placing the Spell Counter has not resolved. [Re: Enemy Controller] If your opponent Normal Summons 'Breaker the Magical Warrior', 'Breaker the Magical Warrior''s effect to place a Spell Counter on him activates, and you chain 'Enemy Controller' to that effect and take control of 'Breaker the Magical Warrior'. In that case, resolve 'Enemy Controller' first and 'Breaker the Magical Warrior''s effect of placing a Spell Counter second. [Re: Light and Darkness Dragon] When a monster is Summoned that has an effect that activates at the time the monster is successfully Summoned ('Zaborg the Thunder Monarch', 'Breaker the Magical Warrior', etc.) while 'Light and Darkness Dragon' is face-up on the field, the effect of the Summoned monster will be Chain Link 1 and 'Light and Darkness Dragon' will be Chain Link 2. Because of this, it is not possible to use 'Pulling the Rug' to negate the effect of the monster if it was Normal Summoned. [Re: Pitch-Black Power Stone] You can use a Spell Counter from a card like 'Breaker the Magical Warrior' and replace 'Breaker the Magical Warrior''s Spell Counter with 'Pitch-Black Power Stone' on the same turn (and use 'Breaker the Magical Warrior''s effect again that same turn, if you wish).
|
Card Type: Effect Monster
|
Edition:
|
Level: 4
|
Monster Type: Spellcaster
|
Name: Breaker the Magical Warrior
|
Passcode: 71413901
|
Rarity: Ultra Rare
|
Set: Magicians Force
| No conditions in stock. |
$6.75 |
|
|
|
|
XY-Dragon Cannon - 1st Edition
ATK/DEF: 2200/1900
|
Attribute: Light
|
Card Number: MFC-051
|
Card Rules: No rulings available for this card.
|
Card Type: Fusion/Effect Monster
|
Edition: 1st
|
Level: 6
|
Monster Type: Machine
|
Name: XY-Dragon Cannon
|
Passcode: 2111707
|
Rarity: Ultra Rare
|
Set: Magicians Force
| No conditions in stock. |
$5.95 |
|
|
|
|
XY-Dragon Cannon - Unlimited
ATK/DEF: 2200/1900
|
Attribute: Light
|
Card Number: MFC-051
|
Card Rules: No rulings available for this card.
|
Card Type: Fusion/Effect Monster
|
Edition:
|
Level: 6
|
Monster Type: Machine
|
Name: XY-Dragon Cannon
|
Passcode: 2111707
|
Rarity: Ultra Rare
|
Set: Magicians Force
| No conditions in stock. |
$5.95 |
|
|
|
|
Wave-Motion Cannon - 1st Edition
ATK/DEF:
|
Attribute: Spell
|
Card Number: MFC-040
|
Card Rules: Rulings powered by The Netrep API. Sending 'Wave-Motion Cannon' to the Graveyard is a cost, so when you send it to the Graveyard, it's too late for your opponent to chain 'Mystical Space Typhoon', etc., to destroy 'Wave-Motion Cannon', because 'Wave-Motion Cannon' is already in the Graveyard. Your opponent cannot chain 'Magic Jammer', or use 'Dark Paladin', etc., when you send 'Wave-Motion Cannon' from the field to the Graveyard. Your opponent CAN chain 'Magic Jammer' or use 'Dark Paladin', etc., when you first activate 'Wave-Motion Cannon' (meaning when you place it face-up on the field). If 'Imperial Order' is active on the field, count Standby Phases as normal for 'Wave-Motion Cannon'. You can activate 'Wave-Motion Cannon' (place it face-up on the field) and send it to the Graveyard during the same turn, but it will not do any damage. If the Standby Phase is skipped with 'Solomon's Lawbook' or the turn is skipped with 'Gamble', increase the count for 'Wave-Motion Cannon' anyway. You cannot use 'Pyro Clock of Destiny' with 'Wave-Motion Cannon'. [Re: Barrel Behind the Door] You cannot activate 'Barrel Behind the Door' against a Continuous Spell or Trap Card, an Equip Spell Card, or a Field Spell Card. So you cannot activate it against 'Magical Thorn', 'Dark Snake Syndrome', 'Wave-Motion Cannon', or 'Black Pendant'. [Re: Skilled Dark Magician] When you use the effect of a Continuous Spell Card that is already face-up on the field, such as 'Inspection', or sending 'Wave-Motion Cannon' to the Graveyard, or paying for 'Messenger of Peace', you do NOT place a Spell Counter on this monster. [Re: Skilled White Magician] When you use the effect of a Continuous Spell Card that is already face-up on the field, such as 'Inspection', or sending 'Wave-Motion Cannon' to the Graveyard, or paying for 'Messenger of Peace', you do NOT place a Spell Counter on this monster.
|
Card Type: Continuous Spell
|
Edition: 1st
|
Level:
|
Monster Type:
|
Name: Wave-Motion Cannon
|
Passcode: 38992735
|
Rarity: Common
|
Set: Magicians Force
| No conditions in stock. |
$5.15 |
|
|
|
|
Wave-Motion Cannon - Unlimited
ATK/DEF:
|
Attribute: Spell
|
Card Number: MFC-040
|
Card Rules: Rulings powered by The Netrep API. Sending 'Wave-Motion Cannon' to the Graveyard is a cost, so when you send it to the Graveyard, it's too late for your opponent to chain 'Mystical Space Typhoon', etc., to destroy 'Wave-Motion Cannon', because 'Wave-Motion Cannon' is already in the Graveyard. Your opponent cannot chain 'Magic Jammer', or use 'Dark Paladin', etc., when you send 'Wave-Motion Cannon' from the field to the Graveyard. Your opponent CAN chain 'Magic Jammer' or use 'Dark Paladin', etc., when you first activate 'Wave-Motion Cannon' (meaning when you place it face-up on the field). If 'Imperial Order' is active on the field, count Standby Phases as normal for 'Wave-Motion Cannon'. You can activate 'Wave-Motion Cannon' (place it face-up on the field) and send it to the Graveyard during the same turn, but it will not do any damage. If the Standby Phase is skipped with 'Solomon's Lawbook' or the turn is skipped with 'Gamble', increase the count for 'Wave-Motion Cannon' anyway. You cannot use 'Pyro Clock of Destiny' with 'Wave-Motion Cannon'. [Re: Barrel Behind the Door] You cannot activate 'Barrel Behind the Door' against a Continuous Spell or Trap Card, an Equip Spell Card, or a Field Spell Card. So you cannot activate it against 'Magical Thorn', 'Dark Snake Syndrome', 'Wave-Motion Cannon', or 'Black Pendant'. [Re: Skilled Dark Magician] When you use the effect of a Continuous Spell Card that is already face-up on the field, such as 'Inspection', or sending 'Wave-Motion Cannon' to the Graveyard, or paying for 'Messenger of Peace', you do NOT place a Spell Counter on this monster. [Re: Skilled White Magician] When you use the effect of a Continuous Spell Card that is already face-up on the field, such as 'Inspection', or sending 'Wave-Motion Cannon' to the Graveyard, or paying for 'Messenger of Peace', you do NOT place a Spell Counter on this monster.
|
Card Type: Continuous Spell
|
Edition:
|
Level:
|
Monster Type:
|
Name: Wave-Motion Cannon
|
Passcode: 38992735
|
Rarity: Common
|
Set: Magicians Force
| No conditions in stock. |
$5.15 |
|
|
|
|
Tribe-Infecting Virus - 1st Edition
ATK/DEF: 1600/1000
|
Attribute: Water
|
Card Number: MFC-076
|
Card Rules: Rulings powered by The Netrep API. You declare the Type when you activate the effect and discard for the cost, not when the effect resolves, so your opponent can chain after you have announced which Type will be destroyed. You CAN declare a Type that exists only on your opponent's side of the field. You CANNOT declare a Type that is not face-up on the field at all. You can use this effect repeatedly as long as you can keep paying the cost. [Re: Lone Wolf] Your 'Monk Fighter' targeted by 'Lone Wolf' cannot be destroyed by the effect of 'Tribe-Infecting Virus'. Furthermore, if it is the only monster on your side of the field, your opponent cannot discard cards to activate 'Tribe-Infecting Virus' to destroy Rock-Type monsters, because it will have no effect. [Re: My Body as a Shield] 'My Body as a Shield' will negate cards such as 'Dark Hole', 'Fissure', 'Raigeki', 'Eternal Rest', 'Nobleman of Crossout', 'Tribute to the Doomed', 'Thousand Knives', 'Trap Hole', 'Two-Pronged Attack', 'Mirror Force', 'House of Adhesive Tape', 'Eatgaboon', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Man-Eater Bug', 'Blast Juggler', 'Dragon Seeker', 'Dream Clown', 'Throwstone Unit', 'Burst Breath', 'Swarm of Scarabs', 'Cyber Jar', 'Tribe-Infecting Virus', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Offerings to the Doomed' (negates 'Offerings to the Doomed' so you do not skip your Draw Phase), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). [Re: My Body as a Shield] 'My Body as a Shield' can only be used against effects that will destroy monsters at that time. So you cannot use 'My Body as a Shield' when 'Tribe-Infecting Virus' is summoned you can only use it in response to the activation of 'Tribe-Infecting Virus''s effect, at which point the effect of 'Tribe-Infecting Virus' is negated and 'Tribe-Infecting Virus' is destroyed. Also, you cannot use 'My Body as a Shield' against cards whose effects will not destroy a monster right away, so you cannot use 'My Body as a Shield' against 'Jigen Bakudan', 'Ekibyo Drakmord', 'Magical Hats', 'Steel Scorpion', 'Toon Monsters', 'Thunder Nyan Nyan', 'Gradius' Option', 'Summoner of Illusions', 'Limiter Removal', 'Call of the Haunted', 'Premature Burial', or 'Autonomous Action Unit'. [Re: Night Assailant] 'Night Assailant' doesn't have to be sent to the Graveyard by an effect, or by an effect controlled by your opponent it just has to be sent to the Graveyard. 'Night Assailant''s effect activates when sent to the Graveyard as a cost for 'Magic Jammer' or 'Tribe-Infecting Virus' 'Night Assailant''s effect activates after the current chain resolves. [Re: Peten the Dark Clown] If 'Peten the Dark Clown' is discarded as a cost for 'Tribe-Infecting Virus' or 'Raigeki Break', the last thing that happened was that those effects resolved, so the effect of 'Peten' does not activate. [Re: The End of Anubis] When 'Night Assailant' is discarded to activate the effect of 'Tribe-Infecting Virus', and Fiend is named, the effect of 'Night Assailant' is activated after 'Tribe-Infecting Virus' resolves because 'The End of Anubis' is no longer on the field.
|
Card Type: Effect Monster
|
Edition: 1st
|
Level: 4
|
Monster Type: Aqua
|
Name: Tribe-Infecting Virus
|
Passcode: 33184167
|
Rarity: Super Rare
|
Set: Magicians Force
| No conditions in stock. |
$4.75 |
|
|
|
|
Tribe-Infecting Virus - Unlimited
ATK/DEF: 1600/1000
|
Attribute: Water
|
Card Number: MFC-076
|
Card Rules: Rulings powered by The Netrep API. You declare the Type when you activate the effect and discard for the cost, not when the effect resolves, so your opponent can chain after you have announced which Type will be destroyed. You CAN declare a Type that exists only on your opponent's side of the field. You CANNOT declare a Type that is not face-up on the field at all. You can use this effect repeatedly as long as you can keep paying the cost. [Re: Lone Wolf] Your 'Monk Fighter' targeted by 'Lone Wolf' cannot be destroyed by the effect of 'Tribe-Infecting Virus'. Furthermore, if it is the only monster on your side of the field, your opponent cannot discard cards to activate 'Tribe-Infecting Virus' to destroy Rock-Type monsters, because it will have no effect. [Re: My Body as a Shield] 'My Body as a Shield' will negate cards such as 'Dark Hole', 'Fissure', 'Raigeki', 'Eternal Rest', 'Nobleman of Crossout', 'Tribute to the Doomed', 'Thousand Knives', 'Trap Hole', 'Two-Pronged Attack', 'Mirror Force', 'House of Adhesive Tape', 'Eatgaboon', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Man-Eater Bug', 'Blast Juggler', 'Dragon Seeker', 'Dream Clown', 'Throwstone Unit', 'Burst Breath', 'Swarm of Scarabs', 'Cyber Jar', 'Tribe-Infecting Virus', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Offerings to the Doomed' (negates 'Offerings to the Doomed' so you do not skip your Draw Phase), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). [Re: My Body as a Shield] 'My Body as a Shield' can only be used against effects that will destroy monsters at that time. So you cannot use 'My Body as a Shield' when 'Tribe-Infecting Virus' is summoned you can only use it in response to the activation of 'Tribe-Infecting Virus''s effect, at which point the effect of 'Tribe-Infecting Virus' is negated and 'Tribe-Infecting Virus' is destroyed. Also, you cannot use 'My Body as a Shield' against cards whose effects will not destroy a monster right away, so you cannot use 'My Body as a Shield' against 'Jigen Bakudan', 'Ekibyo Drakmord', 'Magical Hats', 'Steel Scorpion', 'Toon Monsters', 'Thunder Nyan Nyan', 'Gradius' Option', 'Summoner of Illusions', 'Limiter Removal', 'Call of the Haunted', 'Premature Burial', or 'Autonomous Action Unit'. [Re: Night Assailant] 'Night Assailant' doesn't have to be sent to the Graveyard by an effect, or by an effect controlled by your opponent it just has to be sent to the Graveyard. 'Night Assailant''s effect activates when sent to the Graveyard as a cost for 'Magic Jammer' or 'Tribe-Infecting Virus' 'Night Assailant''s effect activates after the current chain resolves. [Re: Peten the Dark Clown] If 'Peten the Dark Clown' is discarded as a cost for 'Tribe-Infecting Virus' or 'Raigeki Break', the last thing that happened was that those effects resolved, so the effect of 'Peten' does not activate. [Re: The End of Anubis] When 'Night Assailant' is discarded to activate the effect of 'Tribe-Infecting Virus', and Fiend is named, the effect of 'Night Assailant' is activated after 'Tribe-Infecting Virus' resolves because 'The End of Anubis' is no longer on the field.
|
Card Type: Effect Monster
|
Edition:
|
Level: 4
|
Monster Type: Aqua
|
Name: Tribe-Infecting Virus
|
Passcode: 33184167
|
Rarity: Super Rare
|
Set: Magicians Force
| No conditions in stock. |
$4.75 |
|
|
|
|
Luster Dragon - 1st Edition
ATK/DEF: 1900/1600
|
Attribute: Wind
|
Card Number: MFC-058
|
Card Rules: No rulings available for this card.
|
Card Type: Normal Monster
|
Edition: 1st
|
Level: 4
|
Monster Type: Dragon
|
Name: Luster Dragon #2
|
Passcode: 17658803
|
Rarity: Ultra Rare
|
Set: Magicians Force
| Condition: Near Mint |
$3.95 |
x 3 |
|
|
|
Luster Dragon - Unlimited
ATK/DEF: 1900/1600
|
Attribute: Wind
|
Card Number: MFC-058
|
Card Rules: No rulings available for this card.
|
Card Type: Normal Monster
|
Edition:
|
Level: 4
|
Monster Type: Dragon
|
Name: Luster Dragon #2
|
Passcode: 17658803
|
Rarity: Ultra Rare
|
Set: Magicians Force
| Condition: Near Mint |
$3.95 |
x 1 |
|
|
|
Amazoness Swords Woman - 1st Edition
ATK/DEF: 1500/1600
|
Attribute: Earth
|
Card Number: MFC-061
|
Card Rules: Rulings powered by The Netrep API. 'Amazoness Swordswoman' only applies her effect to Battle Damage to her controller, so if attacked by a stronger monster, the 'Amazoness Swordswoman' herself is still destroyed as normal. Damage inflicted to the opponent when 'Amazoness Swordswoman''s effect is activated is Battle Damage, so the opponent cannot use 'Barrel Behind the Door'. When 'Dark Ruler Ha Des' attacks 'Amazoness Swordswoman', the effect of 'Amazoness Swordswoman' is still resolved. When a monster affected by 'Diffusion Wave-Motion' attacks 'Amazoness Swordswoman', the 'Amazoness Swordswoman''s effect is applied and the opponent (who used 'Diffusion Wave-Motion') takes the damage dealt to Life Points. Likewise, the controller of 'Spear Dragon' takes damages when 'Spear Dragon' battles 'Amazoness Swordswoman' (or the controller of a monster equipped with 'Fairy Meteor Crush', or who used 'Meteorain'). When the controller of 'Amazoness Swordswoman' uses 'Kuriboh', the controller takes zero Battle Damage so no damage is dealt to the opponent. When 'Susa Soldier' battles 'Amazoness Swordswoman', the controller of 'Susa Soldier' takes full damage the damage is NOT halved. [Re: Begone, Knave!] The effect of 'Begone, Knave!' is applied to the monster that inflicts Battle Damage to the player, so if 'Amazoness Swords Woman' battles a stronger monster, 'Amazoness Swords Woman' would normally be returned to the owner's hand, but because she is destroyed and sent to the Graveyard, she will not be returned. [Re: Confusion Chaff] If your 'Amazoness Swords Woman' declares the second direct attack during a Battle Phase, and 'Confusion Chaff' is activated, your opponent will take any battle damage from that battle. [Re: Cross Counter] If your opponent's 'Amazoness Swords Woman' attacks your Defense Position 'Mystical Elf', and you activate 'Cross Counter', you (the controller of 'Cross Counter' and 'Mystical Elf') take 1000 points of damage due to the effect of 'Amazoness Swords Woman', and then 'Cross Counter' destroys 'Amazoness Swords Woman'. [Re: Divine Wrath] You cannot chain 'Divine Wrath' to Continuous Effects such as: 'Perfect Machine King', 'Raging Flame Sprite' (either effect), 'Jinzo', 'Fire Princess', 'Mad Sword Beast', 'Hayabusa Knight', 'Cat's Ear Tribe', 'Amazoness Swords Woman', 'Harpie Lady 3', 'Fusilier Dragon the Dual-Mode Beast', 'The Fiend Megacyber', 'Blade Knight' (either effect), 'Patrician of Darkness', or monsters like 'Element Saurus' that gain ATK continuously. [Re: Lone Wolf] If you have 'Monk Fighter' targeted by 'Lone Wolf', the following are examples of monster effects that will NOT be negated because they are not applied to a monster: 'Airknight Parshath' (damage is inflicted and a card is drawn), 'Fiber Jar' ('Monk Fighter' is shuffled into the Deck), 'Maju Garzett' (the ATK of 'Maju Garzett' does not become 0), 'Susa Soldier' (the damage to Life Points is still halved), 'Dark Magician Girl' (her ATK is still increased by her effect), 'Stone Statue of the Aztecs' (Battle Damage to your Life Points is doubled), 'Amazoness Fighter' (opponent's Battle Damage to their Life Points is still zero), 'Amazoness Swords Woman' (Battle Damage is still redirected), and 'Reflect Bounder' (you still take effect damage to your Life Points).
|
Card Type: Effect Monster
|
Edition: 1st
|
Level: 4
|
Monster Type: Warrior
|
Name: Amazoness Swords Woman
|
Passcode: 94004268
|
Rarity: Ultra Rare
|
Set: Magicians Force
| No conditions in stock. |
$3.75 |
|
|
|
|
Amazoness Swords Woman - Unlimited
ATK/DEF: 1500/1600
|
Attribute: Earth
|
Card Number: MFC-061
|
Card Rules: Rulings powered by The Netrep API. 'Amazoness Swordswoman' only applies her effect to Battle Damage to her controller, so if attacked by a stronger monster, the 'Amazoness Swordswoman' herself is still destroyed as normal. Damage inflicted to the opponent when 'Amazoness Swordswoman''s effect is activated is Battle Damage, so the opponent cannot use 'Barrel Behind the Door'. When 'Dark Ruler Ha Des' attacks 'Amazoness Swordswoman', the effect of 'Amazoness Swordswoman' is still resolved. When a monster affected by 'Diffusion Wave-Motion' attacks 'Amazoness Swordswoman', the 'Amazoness Swordswoman''s effect is applied and the opponent (who used 'Diffusion Wave-Motion') takes the damage dealt to Life Points. Likewise, the controller of 'Spear Dragon' takes damages when 'Spear Dragon' battles 'Amazoness Swordswoman' (or the controller of a monster equipped with 'Fairy Meteor Crush', or who used 'Meteorain'). When the controller of 'Amazoness Swordswoman' uses 'Kuriboh', the controller takes zero Battle Damage so no damage is dealt to the opponent. When 'Susa Soldier' battles 'Amazoness Swordswoman', the controller of 'Susa Soldier' takes full damage the damage is NOT halved. [Re: Begone, Knave!] The effect of 'Begone, Knave!' is applied to the monster that inflicts Battle Damage to the player, so if 'Amazoness Swords Woman' battles a stronger monster, 'Amazoness Swords Woman' would normally be returned to the owner's hand, but because she is destroyed and sent to the Graveyard, she will not be returned. [Re: Confusion Chaff] If your 'Amazoness Swords Woman' declares the second direct attack during a Battle Phase, and 'Confusion Chaff' is activated, your opponent will take any battle damage from that battle. [Re: Cross Counter] If your opponent's 'Amazoness Swords Woman' attacks your Defense Position 'Mystical Elf', and you activate 'Cross Counter', you (the controller of 'Cross Counter' and 'Mystical Elf') take 1000 points of damage due to the effect of 'Amazoness Swords Woman', and then 'Cross Counter' destroys 'Amazoness Swords Woman'. [Re: Divine Wrath] You cannot chain 'Divine Wrath' to Continuous Effects such as: 'Perfect Machine King', 'Raging Flame Sprite' (either effect), 'Jinzo', 'Fire Princess', 'Mad Sword Beast', 'Hayabusa Knight', 'Cat's Ear Tribe', 'Amazoness Swords Woman', 'Harpie Lady 3', 'Fusilier Dragon the Dual-Mode Beast', 'The Fiend Megacyber', 'Blade Knight' (either effect), 'Patrician of Darkness', or monsters like 'Element Saurus' that gain ATK continuously. [Re: Lone Wolf] If you have 'Monk Fighter' targeted by 'Lone Wolf', the following are examples of monster effects that will NOT be negated because they are not applied to a monster: 'Airknight Parshath' (damage is inflicted and a card is drawn), 'Fiber Jar' ('Monk Fighter' is shuffled into the Deck), 'Maju Garzett' (the ATK of 'Maju Garzett' does not become 0), 'Susa Soldier' (the damage to Life Points is still halved), 'Dark Magician Girl' (her ATK is still increased by her effect), 'Stone Statue of the Aztecs' (Battle Damage to your Life Points is doubled), 'Amazoness Fighter' (opponent's Battle Damage to their Life Points is still zero), 'Amazoness Swords Woman' (Battle Damage is still redirected), and 'Reflect Bounder' (you still take effect damage to your Life Points).
|
Card Type: Effect Monster
|
Edition:
|
Level: 4
|
Monster Type: Warrior
|
Name: Amazoness Swords Woman
|
Passcode: 94004268
|
Rarity: Ultra Rare
|
Set: Magicians Force
| No conditions in stock. |
$3.75 |
|
|
|
|
Skilled White Magician - 1st Edition
ATK/DEF: 1700/1900
|
Attribute: Light
|
Card Number: MFC-064
|
Card Rules: Rulings powered by The Netrep API. You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. If you activate a Spell Card, and your opponent chains 'Call of the Haunted' to Special Summon 'Skilled White Magician', 'Skilled White Magician' does not get a Spell Counter for that Spell Card because 'Skilled White Magician' must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter. You place a Spell Counter for any Spell Card that is activated, including Equip Spell, Field Spell, etc. When you use the effect of a Continuous Spell Card that is already face-up on the field, such as 'Inspection', or sending 'Wave-Motion Cannon' to the Graveyard, or paying for 'Messenger of Peace', you do NOT place a Spell Counter on this monster. When 'Double Spell' is played, you get a Spell Counter on this monster for the activation of 'Double Spell', but not for the target of 'Double Spell' because the target is never activated so you get 1 Spell Counter on this monster. You do not place a Spell Counter on this monster when you attach or detach a Union Monster because that is not the activation of a Spell Card. If you activate 'Monster Reborn' or 'Premature Burial' to revive this monster, this monster does not get a Spell Counter for 'Monster Reborn' (it has to be face-up on the field before the activation of the Spell Card). You can only Tribute this monster for its effect during Main Phase 1 or 2 of your turn. This monster's effect does NOT target and you select the monster when you resolve the effect, so if you Tribute it to Special Summon 'Buster Blader' from your Graveyard and your opponent chains 'Disappear' and removes that 'Buster Blader', you can Special Summon a different 'Buster Blader' from your hand/Deck/Graveyard instead. If there are no 'Buster Blader' in your hand, Deck, and Graveyard, you cannot activate 'Skilled White Magician's' effect that Special Summons 'Buster Blader'. When 'Skill Drain' is active, and you or your opponent activates a Spell Card, do not place Spell Counters on this monster. Any Spell Counters that are on this monster are removed when 'Skill Drain' is activated. If a player controls the opponent's 'Skilled White Magician' and Tribute it with 3 Spell Counters, the player who controlled and Tributed the 'Skilled White Magician' is the player who Special Summons 'Buster Blader' from the hand, Deck, or Graveyard. [Re: Gorgon's Eye] If a Defense Position monster has Spell Counters, like 'Skilled White Magician' or 'Royal Magical Library', the Spell Counters are removed if 'Gorgon's Eye' is activated.
|
Card Type: Effect Monster
|
Edition: 1st
|
Level: 4
|
Monster Type: Spellcaster
|
Name: Skilled White Magician
|
Passcode: 46363422
|
Rarity: Super Rare
|
Set: Magicians Force
| No conditions in stock. |
$3.35 |
|
|
|
|
Skilled White Magician - Unlimited
ATK/DEF: 1700/1900
|
Attribute: Light
|
Card Number: MFC-064
|
Card Rules: Rulings powered by The Netrep API. You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. If you activate a Spell Card, and your opponent chains 'Call of the Haunted' to Special Summon 'Skilled White Magician', 'Skilled White Magician' does not get a Spell Counter for that Spell Card because 'Skilled White Magician' must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter. You place a Spell Counter for any Spell Card that is activated, including Equip Spell, Field Spell, etc. When you use the effect of a Continuous Spell Card that is already face-up on the field, such as 'Inspection', or sending 'Wave-Motion Cannon' to the Graveyard, or paying for 'Messenger of Peace', you do NOT place a Spell Counter on this monster. When 'Double Spell' is played, you get a Spell Counter on this monster for the activation of 'Double Spell', but not for the target of 'Double Spell' because the target is never activated so you get 1 Spell Counter on this monster. You do not place a Spell Counter on this monster when you attach or detach a Union Monster because that is not the activation of a Spell Card. If you activate 'Monster Reborn' or 'Premature Burial' to revive this monster, this monster does not get a Spell Counter for 'Monster Reborn' (it has to be face-up on the field before the activation of the Spell Card). You can only Tribute this monster for its effect during Main Phase 1 or 2 of your turn. This monster's effect does NOT target and you select the monster when you resolve the effect, so if you Tribute it to Special Summon 'Buster Blader' from your Graveyard and your opponent chains 'Disappear' and removes that 'Buster Blader', you can Special Summon a different 'Buster Blader' from your hand/Deck/Graveyard instead. If there are no 'Buster Blader' in your hand, Deck, and Graveyard, you cannot activate 'Skilled White Magician's' effect that Special Summons 'Buster Blader'. When 'Skill Drain' is active, and you or your opponent activates a Spell Card, do not place Spell Counters on this monster. Any Spell Counters that are on this monster are removed when 'Skill Drain' is activated. If a player controls the opponent's 'Skilled White Magician' and Tribute it with 3 Spell Counters, the player who controlled and Tributed the 'Skilled White Magician' is the player who Special Summons 'Buster Blader' from the hand, Deck, or Graveyard. [Re: Gorgon's Eye] If a Defense Position monster has Spell Counters, like 'Skilled White Magician' or 'Royal Magical Library', the Spell Counters are removed if 'Gorgon's Eye' is activated.
|
Card Type: Effect Monster
|
Edition:
|
Level: 4
|
Monster Type: Spellcaster
|
Name: Skilled White Magician
|
Passcode: 46363422
|
Rarity: Super Rare
|
Set: Magicians Force
| Condition: Near Mint |
$3.35 |
x 2 |
|
|
|
Chaos Command Magician - 1st Edition
ATK/DEF: 2400/1900
|
Attribute: Light
|
Card Number: MFC-068
|
Card Rules: Rulings powered by The Netrep API. 'Chaos Command Magician' must be face-up to negate a monster effect if face-down then 'Chaos Command Magician' will not negate any effects. When 'Chaos Command Magician' is targeted by a card that doesn't select only 1 target, the effect of 'Chaos Command Magician' is NOT applied and the effect resolves as normal. When 'Penguin Soldier' targets 2 monsters, including 'Chaos Command Magician', this is an effect targets, but not one that select '1 target'. So 'Chaos Command Magician' will not negate the effect of 'Penguin Soldier'. However, if 'Penguin Soldier' only targets 'Chaos Command Magician', then it is an effect that selects '1 target' so 'Chaos Command Magician' WILL negate the effect of 'Penguin Soldier'. Vs. 'Dark Cat With White Tail', that effect selects 3 targets so 'Chaos Command Magician' will not negate 'Dark Cat With White Tail''s effect. If 'Chaos Command Magician' is targeted by 'Dark Necrofear', that effect selects 1 target so the effect of 'Dark Necrofear' is negated and it is not equipped to 'Chaos Command Magician'. When 'Chaos Command Magician' battles 'D.D. Warrior Lady', her effect is NOT negated because it does not target. You can activate the effect of 'Metallizing Parasite - Lunatite' and target 'Chaos Command Magician', but 'Chaos Command Magician' will negate the effect and 'Metallizing Parasite - Lunatite' will remain on the field as a monster. [Re: Zaborg the Thunder Monarch] If you target 'Chaos Command Magician' with 'Zaborg the Thunder Monarch''s effect, the effect is negated.
|
Card Type: Effect Monster
|
Edition: 1st
|
Level: 6
|
Monster Type: Spellcaster
|
Name: Chaos Command Magician
|
Passcode: 72630549
|
Rarity: Ultra Rare
|
Set: Magicians Force
| No conditions in stock. |
$3.00 |
|
|
|
|
Chaos Command Magician - Unlimited
ATK/DEF: 2400/1900
|
Attribute: Light
|
Card Number: MFC-068
|
Card Rules: Rulings powered by The Netrep API. 'Chaos Command Magician' must be face-up to negate a monster effect if face-down then 'Chaos Command Magician' will not negate any effects. When 'Chaos Command Magician' is targeted by a card that doesn't select only 1 target, the effect of 'Chaos Command Magician' is NOT applied and the effect resolves as normal. When 'Penguin Soldier' targets 2 monsters, including 'Chaos Command Magician', this is an effect targets, but not one that select '1 target'. So 'Chaos Command Magician' will not negate the effect of 'Penguin Soldier'. However, if 'Penguin Soldier' only targets 'Chaos Command Magician', then it is an effect that selects '1 target' so 'Chaos Command Magician' WILL negate the effect of 'Penguin Soldier'. Vs. 'Dark Cat With White Tail', that effect selects 3 targets so 'Chaos Command Magician' will not negate 'Dark Cat With White Tail''s effect. If 'Chaos Command Magician' is targeted by 'Dark Necrofear', that effect selects 1 target so the effect of 'Dark Necrofear' is negated and it is not equipped to 'Chaos Command Magician'. When 'Chaos Command Magician' battles 'D.D. Warrior Lady', her effect is NOT negated because it does not target. You can activate the effect of 'Metallizing Parasite - Lunatite' and target 'Chaos Command Magician', but 'Chaos Command Magician' will negate the effect and 'Metallizing Parasite - Lunatite' will remain on the field as a monster. [Re: Zaborg the Thunder Monarch] If you target 'Chaos Command Magician' with 'Zaborg the Thunder Monarch''s effect, the effect is negated.
|
Card Type: Effect Monster
|
Edition:
|
Level: 6
|
Monster Type: Spellcaster
|
Name: Chaos Command Magician
|
Passcode: 72630549
|
Rarity: Ultra Rare
|
Set: Magicians Force
| No conditions in stock. |
$3.00 |
|
|
|
|
Skilled Dark Magician - 1st Edition
ATK/DEF: 1900/1700
|
Attribute: Dark
|
Card Number: MFC-065
|
Card Rules: Rulings powered by The Netrep API. You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. If you activate a Spell Card, and your opponent chains 'Call of the Haunted' to Special Summon 'Skilled Dark Magician, 'Skilled Dark Magician' does not get a Spell Counter for that Spell Card because 'Skilled Dark Magician' must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter. You place a Spell Counter for any Spell Card that is activated, including Equip Spell, Field Spell, etc. When you use the effect of a Continuous Spell Card that is already face-up on the field, such as 'Inspection', or sending 'Wave-Motion Cannon' to the Graveyard, or paying for 'Messenger of Peace', you do NOT place a Spell Counter on this monster. When 'Double Spell' is played, you get a Spell Counter on this monster for the activation of 'Double Spell', but not for the target of 'Double Spell' because the target is never activated so you get 1 Spell Counter on this monster. You do not place a Spell Counter on this monster when you attach or detach a Union Monster because that is not the activation of a Spell Card. If you activate 'Monster Reborn' or 'Premature Burial' to revive this monster, this monster does not get a Spell Counter for 'Monster Reborn' (it has to be face-up on the field before the activation of the Spell Card). You can only Tribute this monster for its effect during Main Phase 1 or 2 of your turn. This monster's effect does NOT target and you select the monster when you resolve the effect, so if you Tribute it to Special Summon 'Dark Magician' from your Graveyard and your opponent chains 'Disappear' and removes that 'Dark Magician', you can Special Summon a different 'Dark Magician' from your hand/Deck/Graveyard instead. If there are no 'Dark Magician' in your hand, Deck, and Graveyard, you cannot activate 'Skilled Dark Magician's' effect to Special Summon a 'Dark Magician'. When 'Skill Drain' is active, and you or your opponent activates a Spell Card, do not place Spell Counters on this monster. Any Spell Counters that are on this monster are removed when 'Skill Drain' is activated. If a player controls the opponent's 'Skilled Dark Magician' and Tribute it with 3 Spell Counters, the player who controlled and Tributed the 'Skilled Dark Magician' is the player who Special Summons 'Dark Magician' from the hand, Deck, or Graveyard. [Re: Magical Dimension] If you Summon a monster like 'Skilled Dark Magician' and the opponent activates 'Bottomless Trap Hole', you can chain 'Magical Dimension' to Tribute 'Skilled Dark Magician' and Special Summon another Spellcaster from your hand. This new monster will NOT be destroyed by 'Bottomless Trap Hole'. [Re: Neo-Spacian Dark Panther] If you target a monster with an effect that accumulates Spell Counters, such as 'Skilled Dark Magician', any Spell Counters on 'Neo-Spacian Dark Panther' will be removed when its effect ends. [Re: Skill Drain] Monsters that can hold Spell Counters, like 'Skilled Dark Magician', no longer have that effect while 'Skill Drain' is active, so they cannot gain more Spell Counters and all Spell Counters already placed on them are removed.
|
Card Type: Effect Monster
|
Edition: 1st
|
Level: 4
|
Monster Type: Spellcaster
|
Name: Skilled Dark Magician
|
Passcode: 73752131
|
Rarity: Super Rare
|
Set: Magicians Force
| No conditions in stock. |
$2.55 |
|
|
|
|
Skilled Dark Magician - Unlimited
ATK/DEF: 1900/1700
|
Attribute: Dark
|
Card Number: MFC-065
|
Card Rules: Rulings powered by The Netrep API. You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. If you activate a Spell Card, and your opponent chains 'Call of the Haunted' to Special Summon 'Skilled Dark Magician, 'Skilled Dark Magician' does not get a Spell Counter for that Spell Card because 'Skilled Dark Magician' must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter. You place a Spell Counter for any Spell Card that is activated, including Equip Spell, Field Spell, etc. When you use the effect of a Continuous Spell Card that is already face-up on the field, such as 'Inspection', or sending 'Wave-Motion Cannon' to the Graveyard, or paying for 'Messenger of Peace', you do NOT place a Spell Counter on this monster. When 'Double Spell' is played, you get a Spell Counter on this monster for the activation of 'Double Spell', but not for the target of 'Double Spell' because the target is never activated so you get 1 Spell Counter on this monster. You do not place a Spell Counter on this monster when you attach or detach a Union Monster because that is not the activation of a Spell Card. If you activate 'Monster Reborn' or 'Premature Burial' to revive this monster, this monster does not get a Spell Counter for 'Monster Reborn' (it has to be face-up on the field before the activation of the Spell Card). You can only Tribute this monster for its effect during Main Phase 1 or 2 of your turn. This monster's effect does NOT target and you select the monster when you resolve the effect, so if you Tribute it to Special Summon 'Dark Magician' from your Graveyard and your opponent chains 'Disappear' and removes that 'Dark Magician', you can Special Summon a different 'Dark Magician' from your hand/Deck/Graveyard instead. If there are no 'Dark Magician' in your hand, Deck, and Graveyard, you cannot activate 'Skilled Dark Magician's' effect to Special Summon a 'Dark Magician'. When 'Skill Drain' is active, and you or your opponent activates a Spell Card, do not place Spell Counters on this monster. Any Spell Counters that are on this monster are removed when 'Skill Drain' is activated. If a player controls the opponent's 'Skilled Dark Magician' and Tribute it with 3 Spell Counters, the player who controlled and Tributed the 'Skilled Dark Magician' is the player who Special Summons 'Dark Magician' from the hand, Deck, or Graveyard. [Re: Magical Dimension] If you Summon a monster like 'Skilled Dark Magician' and the opponent activates 'Bottomless Trap Hole', you can chain 'Magical Dimension' to Tribute 'Skilled Dark Magician' and Special Summon another Spellcaster from your hand. This new monster will NOT be destroyed by 'Bottomless Trap Hole'. [Re: Neo-Spacian Dark Panther] If you target a monster with an effect that accumulates Spell Counters, such as 'Skilled Dark Magician', any Spell Counters on 'Neo-Spacian Dark Panther' will be removed when its effect ends. [Re: Skill Drain] Monsters that can hold Spell Counters, like 'Skilled Dark Magician', no longer have that effect while 'Skill Drain' is active, so they cannot gain more Spell Counters and all Spell Counters already placed on them are removed.
|
Card Type: Effect Monster
|
Edition:
|
Level: 4
|
Monster Type: Spellcaster
|
Name: Skilled Dark Magician
|
Passcode: 73752131
|
Rarity: Super Rare
|
Set: Magicians Force
| No conditions in stock. |
$2.55 |
|
|
|
|
Double Spell - 1st Edition
ATK/DEF:
|
Attribute: Spell
|
Card Number: MFC-106
|
Card Rules: Rulings powered by The Netrep API. You select the card you are activating in your opponent's Graveyard when you activate 'Double Spell'. 'Double Spell' can then be chained to after you announce your selection. The selected card itself CANNOT be chained to as you are in resolution of the chain at that point. If the selected Spell Card is Ritual, Normal, or Quick-Play (except for 'Swords of Revealing Light'), it remains in your opponent's Graveyard and is not placed on the field, so you only need 1 vacant Spell & Trap Card Zone spot (for 'Double Spell' itself) to activate 'Double Spell'. If you activate 'Double Spell' and select a Continuous, Field, or Equip Spell Card, or 'Swords of Revealing Light', you place the selected Spell Card in your Spell & Trap Card Zone, so you need 2 vacant Spell & Trap Card Zone spots (1 for 'Double Spell', 1 for the selected card). The Continuous/Field/Equip/'Swords of Revealing Light' Spell Card then remains on the field as normal. The player who activates 'Double Spell' pays any costs for the selected Spell Card (for 'Delinquent Duo', 'Tribute to the Doomed', etc.). You cannot select a Spell Card with 'Double Spell' that cannot be activated, such as an Equip Spell Card when no monsters are on the field. You cannot use 'Double Spell' while 'Necrovalley' is in effect. [Re: Curse of Darkness] When 'Curse of Darkness' is active, and you activate 'Double Spell', you take 1000 damage for activating 'Double Spell' but not for the target of 'Double Spell', because it is not considered 'activated'. [Re: Skilled Dark Magician] When 'Double Spell' is played, you get a Spell Counter on this monster for the activation of 'Double Spell', but not for the target of 'Double Spell' because the target is never activated so you get 1 Spell Counter on this monster. [Re: Skilled White Magician] When 'Double Spell' is played, you get a Spell Counter on this monster for the activation of 'Double Spell', but not for the target of 'Double Spell' because the target is never activated so you get 1 Spell Counter on this monster. [Re: Spell Absorption] A Spell Card used from the Graveyard by the effect of 'Double Spell' is not considered 'activated', so you will only gain Life Points for 'Spell Absorption' for 'Double Spell' itself, not for the card used from the Graveyard.
|
Card Type: Normal Spell
|
Edition: 1st
|
Level:
|
Monster Type:
|
Name: Double Spell
|
Passcode: 24096228
|
Rarity: Ultra Rare
|
Set: Magicians Force
| No conditions in stock. |
$2.50 |
|
|
|
|
Double Spell - Unlimited
ATK/DEF:
|
Attribute: Spell
|
Card Number: MFC-106
|
Card Rules: Rulings powered by The Netrep API. You select the card you are activating in your opponent's Graveyard when you activate 'Double Spell'. 'Double Spell' can then be chained to after you announce your selection. The selected card itself CANNOT be chained to as you are in resolution of the chain at that point. If the selected Spell Card is Ritual, Normal, or Quick-Play (except for 'Swords of Revealing Light'), it remains in your opponent's Graveyard and is not placed on the field, so you only need 1 vacant Spell & Trap Card Zone spot (for 'Double Spell' itself) to activate 'Double Spell'. If you activate 'Double Spell' and select a Continuous, Field, or Equip Spell Card, or 'Swords of Revealing Light', you place the selected Spell Card in your Spell & Trap Card Zone, so you need 2 vacant Spell & Trap Card Zone spots (1 for 'Double Spell', 1 for the selected card). The Continuous/Field/Equip/'Swords of Revealing Light' Spell Card then remains on the field as normal. The player who activates 'Double Spell' pays any costs for the selected Spell Card (for 'Delinquent Duo', 'Tribute to the Doomed', etc.). You cannot select a Spell Card with 'Double Spell' that cannot be activated, such as an Equip Spell Card when no monsters are on the field. You cannot use 'Double Spell' while 'Necrovalley' is in effect. [Re: Curse of Darkness] When 'Curse of Darkness' is active, and you activate 'Double Spell', you take 1000 damage for activating 'Double Spell' but not for the target of 'Double Spell', because it is not considered 'activated'. [Re: Skilled Dark Magician] When 'Double Spell' is played, you get a Spell Counter on this monster for the activation of 'Double Spell', but not for the target of 'Double Spell' because the target is never activated so you get 1 Spell Counter on this monster. [Re: Skilled White Magician] When 'Double Spell' is played, you get a Spell Counter on this monster for the activation of 'Double Spell', but not for the target of 'Double Spell' because the target is never activated so you get 1 Spell Counter on this monster. [Re: Spell Absorption] A Spell Card used from the Graveyard by the effect of 'Double Spell' is not considered 'activated', so you will only gain Life Points for 'Spell Absorption' for 'Double Spell' itself, not for the card used from the Graveyard.
|
Card Type: Normal Spell
|
Edition:
|
Level:
|
Monster Type:
|
Name: Double Spell
|
Passcode: 24096228
|
Rarity: Ultra Rare
|
Set: Magicians Force
| Condition: Near Mint |
$2.50 |
x 1 |
|
|
|
Mass Driver - 1st Edition
ATK/DEF:
|
Attribute: Spell
|
Card Number: MFC-088
|
Card Rules: Rulings powered by The Netrep API. Tributing a monster for 'Mass Driver' is a cost. You can use 'Mass Driver''s effect repeatedly in the same turn as long as you can keep paying the cost. The activation of 'Mass Driver''s effect can be chained to. [Re: Malice Doll of Demise] If 'Malice Doll of Demise' is Tributed to activate the effect of 'Mass Driver', then 'Malice Doll of Demise's' effect does not activate because the Tribute is treated as a cost, not an effect. [Re: Sasuke Samurai #2] You cannot activate the effects of Continuous cards like 'Skull Lair', 'Ultimate Offering', or 'Mass Driver' while 'Sasuke Samurai #2''s effect is active.
|
Card Type: Continuous Spell
|
Edition: 1st
|
Level:
|
Monster Type:
|
Name: Mass Driver
|
Passcode: 34906152
|
Rarity: Common
|
Set: Magicians Force
| No conditions in stock. |
$2.00 |
|
|
|