YuGiOh Singles » Champion Packs » Champion Pack 6


ATK/DEF: Attribute:
Card Number: Card Rules:
Card Text: Card Type:
Edition: Level:
Monster Type: Name:
Passcode: Pendulum Scale:
Rarity: Set:
: :
| Advanced Search
Use arrow keys to navigate.
View Details
Rigorous Reaver - CP06-EN001 - Ultra Rare - Promo Edition
ATK/DEF: 1600/100 | Attribute: Fire | Card Number: CP06-EN001 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Condition: | Edition: Promo | Level: 3 | Monster Type: Plant | Name: Rigorous Reaver | Passcode: 39180960 | Pendulum Scale: | Rarity: Ultra Rare | Set: Champion Pack: Game 6
Condition: Near Mint $7.95 x 1
Add
Use arrow keys to navigate.
View Details
Dimension Wall - CP06-EN020 - Common - Promo Edition
ATK/DEF: | Attribute: Trap | Card Number: CP06-EN020 | Card Rules: Rulings powered by The Netrep API. The effect of 'Dimension Wall' is applied during damage calculation and cannot be chained to. If your opponent already activated 'Waboku' this turn, then they cannot take battle damage, so you cannot activate 'Dimension Wall'. However, you can chain 'Dimension Wall' to 'Waboku' if the timing is appropriate. If 'Don Zaloog' attacks and 'Dimension Wall' is used, neither player gets the effect of 'Don Zaloog'. 'Dimension Wall' is not an effect that targets. | Card Type: Normal Trap | Condition: | Edition: Promo | Level: | Monster Type: | Name: Dimension Wall | Passcode: 67095270 | Pendulum Scale: | Rarity: Common | Set: Champion Pack: Game 6
No conditions in stock. $5.75
Use arrow keys to navigate.
View Details
Amplifier - CP06-EN017 - Common - Promo Edition
ATK/DEF: | Attribute: Spell | Card Number: CP06-EN017 | Card Rules: Rulings powered by The Netrep API. Note that 'Amplifier''s activation and effect cannot be negated. This is written on the card. It is the controller of 'Jinzo' equipped with 'Amplifier', not the controller of 'Amplifier', that can activate Trap Cards. If you equip 'Amplifier' to your opponent's 'Jinzo', then your opponent can activate Trap Cards and they will not be negated. If you control 2 'Jinzos' and only 1 is equipped with 'Amplifier', you cannot activate Trap Cards. If you have 'Jinzo with Amplifier', your Trap Cards are not negated and their effects are applied, including 'Aqua Chorus', 'Royal Command', 'Royal Oppression', 'Coffin Seller', 'Forced Requisition', 'Mirror Wall', 'Gravity Bind', 'Rivalry of Warlords', 'Minor Goblin Official', 'Final Attack Orders', 'Pitch Black Power Stone', 'Bad Reaction to Simochi', 'Skull Invitation', 'Skull Lair', 'The Eye of Truth', 'Spirit Invitation', 'Respect Play', 'Ring of Destruction', 'Metalmorph', 'Torrential Tribute', 'Self-Destruct Button', 'Zero Gravity', and 'Big Burn'. If you activate 'Mask of Restrict' and you have 'Jinzo' with 'Amplifier', 'Mask of Restrict' is not negated and its effect still applies, so neither player may Tribute. If the controller of 'Jinzo' with 'Amplifier' has activated the effects of 'Regulation of Tribe', 'Spatial Collapse', 'Robbin' Goblin', 'Robbin' Zombie', 'Curse of Darkness', etc., their effects are not negated, but if the opponent activates them, they ARE negated. If your 'Amplifier' is switched from your 'Jinzo' to your opponent's 'Jinzo' with 'Tailor of the Fickle', then your Jinzo is not destroyed. You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely. Example #1: You activate 'Snatch Steal' targeting your opponent's 'Jinzo'. You then equip 'Jinzo' with 'Amplifier'. You cannot activate 'Imperial Order' because it cannot resolve completely (it would negate 'Snatch Steal', returning 'Jinzo' to your opponent, which would negate 'Imperial Order' so 'Snatch Steal' would re-activate). If you activate 'Imperial Order' by mistake in such a situation, flip it face-down again. Example #2: you control 'Jinzo' equipped with 'Amplifier' and 'Skill Drain'. Your opponent cannot activate 'Royal Decree'. | Card Type: Equip Spell | Condition: | Edition: Promo | Level: | Monster Type: | Name: Amplifier | Passcode: 303660 | Pendulum Scale: | Rarity: Common | Set: Champion Pack: Game 6
Condition: Near Mint $5.50 x 3
Add
Use arrow keys to navigate.
View Details
Elemental Hero Stratos - CP06-EN009 - Rare - Promo Edition
ATK/DEF: 1800/300 | Attribute: Wind | Card Number: CP06-EN009 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Condition: | Edition: Promo | Level: 4 | Monster Type: Warrior | Name: Elemental Hero Stratos | Passcode: 40044918 | Pendulum Scale: | Rarity: Rare | Set: Champion Pack: Game 6
Condition: Near Mint $2.50 x 3
Add
Use arrow keys to navigate.
View Details
Mage Power - CP06-EN011 - Rare - Promo Edition
ATK/DEF: | Attribute: Spell | Card Number: CP06-EN011 | Card Rules: Rulings powered by The Netrep API. 'Mage Power' includes itself, Field Spell Cards on your side of the field, and monsters acting like Equip Spell Cards, such as Union Monsters. If you control 'Cannon Soldier' equipped with 'Mage Power', and you activate 'Limiter Removal', then the ATK of 'Cannon Soldier' is (1400 + 500 + 500) x 2 = 4800. [Re: Union Rider] The Union Monster you equip to your 'Union Rider' is actually placed in your Spell & Trap Card Zone, so it counts for you for 'Mage Power', etc. | Card Type: Equip Spell | Condition: | Edition: Promo | Level: | Monster Type: | Name: Mage Power | Passcode: 83746708 | Pendulum Scale: | Rarity: Rare | Set: Champion Pack: Game 6
Condition: Near Mint $1.25 x 3
Add
Use arrow keys to navigate.
View Details
Magical Hats - CP06-EN019 - Common - Promo Edition
ATK/DEF: | Attribute: Trap | Card Number: CP06-EN019 | Card Rules: Rulings powered by The Netrep API. You cannot activate 'Magical Hats' if you do not have at least 2 open Monster Card Zones. You must show your opponent the 2 selected Non-Monster Cards before they are Set. If you activate 'Magical Hats' while 'Light of Intervention' is active, the cards are placed in face-up Defense Position. If you select 'Black Pendant', when it is destroyed during the end of the Battle Phase its effect activates, even if it was face-down. If one of the Non-Monster Cards is removed from play with 'Interdimensional Matter Transporter', it is destroyed when it is returned to the field during the End Phase. If 'Statue of the Wicked' or 'Dark Coffin' are selected and they are destroyed while face-down, their effects activate. If they are flipped by an attack and destroyed, their effects do not activate. [Re: Barrier Statue of the Abyss] You cannot activate 'Magical Hats' while a Barrier Statue is in play. [Re: DNA Checkup] You cannot target a face-down Spell Card Special Summoned by 'Magical Hats'. [Re: Embodiment of Apophis] If 'Embodiment of Apophis' is a monster, and you use 'Magical Hats' with it, it returns to your Spell & Trap Card Zone face-down. The other effects of 'Magical Hats' apply normally. [Re: Fatal Abacus] For the effect of 'Fatal Abacus' to trigger, a Monster Card that is being treated as a monster must be sent from the field to the Graveyard. This means that a Monster Card equipped to 'Relinquished' or 'Sword Hunter' that is sent to the Graveyard will not trigger this effect. Also, a Spell or Trap Card that is destroyed while being treated as a monster by the effect of 'Magical Hats' will not trigger this effect. [Re: Geartown] If 'Geartown' is Special Summoned with 'Magical Hats', you can activate its effect when it is destroyed. [Re: Jowgen the Spiritualist] While this card is on the field neither player can activate 'Scapegoat', 'Monster Reborn', 'Call of the Haunted', 'Magical Hats', 'Dedication through Light and Darkness', or any other card that Special Summons a monster. [Re: My Body as a Shield] 'My Body as a Shield' can only be used against effects that will destroy monsters at that time. So you cannot use 'My Body as a Shield' when 'Tribe-Infecting Virus' is summoned you can only use it in response to the activation of 'Tribe-Infecting Virus''s effect, at which point the effect of 'Tribe-Infecting Virus' is negated and 'Tribe-Infecting Virus' is destroyed. Also, you cannot use 'My Body as a Shield' against cards whose effects will not destroy a monster right away, so you cannot use 'My Body as a Shield' against 'Jigen Bakudan', 'Ekibyo Drakmord', 'Magical Hats', 'Steel Scorpion', 'Toon Monsters', 'Thunder Nyan Nyan', 'Gradius' Option', 'Summoner of Illusions', 'Limiter Removal', 'Call of the Haunted', 'Premature Burial', or 'Autonomous Action Unit'. [Re: Necrovalley] If 'Necrovalley' is active and you Special Summon the Spell Card 'Gravekeeper's Servant' with 'Magical Hats', its ATK and DEF will be 500. [Re: Prime Material Dragon] 'Prime Material Dragon' can only be used against effects that will destroy monsters at that time. For example, you cannot use 'Prime Material Dragon's' effect when 'Dark Armed Dragon' is Special Summoned you can only use it in response to the activation of 'Dark Armed Dragon's' effect when it targets a monster. Also, you cannot use 'Prime Material Dragon's' effect against cards whose effects will not destroy a monster right away, so you cannot use 'Prime Material Dragon' against 'Jigen Bakudan', 'Ekibyo Drakmord', 'Magical Hats', 'Steel Scorpion', 'Toon Monsters', 'Thunder Nyan Nyan', 'Gradius' Option', 'Summoner of Illusions', 'Limiter Removal', 'Call of the Haunted', 'Premature Burial', or 'Arutonomous Action Unit'. [Re: Rivalry of Warlords] If you activate 'Magical Hats' while 'Rivalry of Warlords' is active, the cards Special Summoned with 'Magical Hats' are unaffected by 'Rivalry of Warlords' because they have no Type. [Re: The Last Warrior from Another Planet] Neither player can activate 'Scapegoat', 'Magical Hats', 'Monster Reborn', etc. [Re: Zoma the Spirit] If a 'Skull Zoma' is Special Summoned with 'Magical Hats', its effect will not activate when it is destroyed in battle. | Card Type: Normal Trap | Condition: | Edition: Promo | Level: | Monster Type: | Name: Magical Hats | Passcode: 81210420 | Pendulum Scale: | Rarity: Common | Set: Champion Pack: Game 6
Condition: Near Mint $0.85 x 3
Add
Use arrow keys to navigate.
View Details
Sentinel of the Seas - CP06-EN012 - Common - Promo Edition
ATK/DEF: 1300/100 | Attribute: Water | Card Number: CP06-EN012 | Card Rules: No rulings available for this card. | Card Type: Normal Monster | Condition: | Edition: Promo | Level: 4 | Monster Type: Aqua | Name: Sentinel of the Seas | Passcode: 85448931 | Pendulum Scale: | Rarity: Common | Set: Champion Pack: Game 6
Condition: Near Mint $0.80 x 3
Add
Use arrow keys to navigate.
View Details
Helios Duo Megistus - CP06-EN010 - Rare - Promo Edition
ATK/DEF: ?/? | Attribute: Light | Card Number: CP06-EN010 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Condition: | Edition: Promo | Level: 6 | Monster Type: Pyro | Name: Helios Duo Megistus | Passcode: 80887952 | Pendulum Scale: | Rarity: Rare | Set: Champion Pack: Game 6
Condition: Near Mint $0.75 x 3
Add
Use arrow keys to navigate.
View Details
Batteryman AA - CP06-EN013 - Common - Promo Edition
ATK/DEF: 0/0 | Attribute: Light | Card Number: CP06-EN013 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Condition: | Edition: Promo | Level: 3 | Monster Type: Thunder | Name: Batteryman AA | Passcode: 63142001 | Pendulum Scale: | Rarity: Common | Set: Champion Pack: Game 6
Condition: Near Mint $0.45 x 3
Add
Use arrow keys to navigate.
View Details
Cold Wave - CP06-EN018 - Common - Promo Edition
ATK/DEF: | Attribute: Spell | Card Number: CP06-EN018 | Card Rules: Rulings powered by The Netrep API. 'Cold Wave' can only be activated when you start your Main Phase 1. If you activate any other effects or Normal Summon or Set a monster during your Main Phase 1, you cannot activate 'Cold Wave'. The Ignition-like effects of Continuous Spell or Trap Cards like 'Blaze Accelerator' cannot be activated while 'Cold Wave's' effect is applied. The Trigger Effects of Spell and Trap Cards, like 'Begone, Knave!' or 'Card of Safe Return', cannot activate while 'Cold Wave's' effect is applied. [Re: Destiny Board] 'Cold Wave' will prevent the effect of 'Destiny Board' to bring a Spirit Message to the field for the turn 'Cold Wave' is activated. [Re: Spiritualism] 'Spiritualism' cannot be activated if it is declared with 'Prohibition' or while the effect of 'Cold Wave' is being applied. | Card Type: Normal Spell | Condition: | Edition: Promo | Level: | Monster Type: | Name: Cold Wave | Passcode: 60682203 | Pendulum Scale: | Rarity: Common | Set: Champion Pack: Game 6
Condition: Near Mint $0.17 x 2
Add
Use arrow keys to navigate.
View Details
Blade Knight - CP06-EN007 - Rare - Promo Edition
ATK/DEF: 1600/1000 | Attribute: Light | Card Number: CP06-EN007 | Card Rules: Rulings powered by The Netrep API. If you control 'Blade Knight' and a face-down monster on your side of the field, 'Blade Knight''s second effect is not applied because you control another monster (whether it is face-up or face-down is not important). If you have two 'Blade Knights', then their second effects are not applied because for each one, you have another monster on the field besides the 'Blade Knight'. If 'Blade Knight' destroys a Flip Effect Monster like 'Slate Warrior', even that monster's non-Flip effects are negated. So in this case, 'Slate Warrior' does not reduce the ATK and DEF of the 'Blade Knight' that destroyed it, because 'Blade Knight' negates its effect. If 'Blade Knight' destroys 'The Immortal of Thunder', its effect is negated. If your opponent had already gained the 3000 Life Points, then your opponent does not lose the 5000 Life Points. If 'Blade Knight' attacked 'The Immortal of Thunder' while it was face-down, your opponent neither gains nor loses Life Points from 'The Immortal of Thunder''s effect. If 'Blade Knight' destroys 'Spear Cretin', 'Spear Cretin''s effect is not applied. The effect of a Flip Effect monster destroyed by 'Blade Knight' is negated while the destroyed card is in the Graveyard. If the monster is Set again on the field, then the Flip Effect is activated when it's flipped again. If 'Blade Knight' attacks a face-down Attack Position Flip Effect Monster with equal ATK, and both monsters are destroyed, then 'Blade Knight''s effect is applied because it destroyed the monster, and the monster's effect is negated. [Re: Divine Wrath] You cannot chain 'Divine Wrath' to Continuous Effects such as: 'Perfect Machine King', 'Raging Flame Sprite' (either effect), 'Jinzo', 'Fire Princess', 'Mad Sword Beast', 'Hayabusa Knight', 'Cat's Ear Tribe', 'Amazoness Swords Woman', 'Harpie Lady 3', 'Fusilier Dragon the Dual-Mode Beast', 'The Fiend Megacyber', 'Blade Knight' (either effect), 'Patrician of Darkness', or monsters like 'Element Saurus' that gain ATK continuously. [Re: Pole Position] EXAMPLE #4 I have 'Pole Position', 'Blade Knight' (1600 ATK / LIGHT), and 'Luminous Spark' (+500 ATK to LIGHT) face-up on the field and 2 cards in my hand. The opponent has 'Giant Orc' (2200 ATK / EARTH) face-up on the field, which is the highest-ATK monster on the field. If I Set 1 of the 2 cards in my hand, 'Blade Knight' gains +400 ATK with its effect, becomes the highest-ATK monster, and because of 'Luminous Spark' an infinite loop is created. So I am not allowed to Set a card. [Re: Pole Position] EXAMPLE #6 The opponent has 'Blade Knight' (1600 ATK) equipped with 'Butterfly Dagger - Elma' (+300 ATK 1900 ATK total) and 2 cards in hand, along with 'Marauding Captain' (1200 ATK). The turn player has 'Robbin' Goblin', 'Pole Position', and 'Giant Orc' (2200 ATK). The turn player attacks 'Marauding Captain' with 'Giant Orc', inflicting 1000 points of damage. The opponent has to discard a card because of 'Robbin' Goblin' and an infinite loop is created because 'Blade Knight' now fluctuates between 2300 and 2000 ATK (either above or below 'Giant Orc', making it the strongest monster on the field... or not). Therefore, 'Pole Position' is destroyed. | Card Type: Effect Monster | Condition: | Edition: Promo | Level: 4 | Monster Type: Warrior | Name: Blade Knight | Passcode: 39507162 | Pendulum Scale: | Rarity: Rare | Set: Champion Pack: Game 6
Condition: Near Mint $0.16 x 3
Add
Use arrow keys to navigate.
View Details
Soul of Purity and Light - CP06-EN016 - Common - Promo Edition
ATK/DEF: 2000/1800 | Attribute: Light | Card Number: CP06-EN016 | Card Rules: Rulings powered by The Netrep API. [Re: Last Turn] If you activate 'Last Turn' and select your 'The Rock Spirit' or 'Soul of Purity and Light' their effects will be applied during your opponent's special Battle Phase. Also any Flip Effects are resolved as normal, etc. You can use the effect of 'Injection Fairy Lily' and other monster effects during the special Battle Phase. [Re: The End of Anubis] 'The End of Anubis' WILL NOT negate the Special Summon of 'Chaos Emperor Dragon - Envoy of the End', 'Black Luster Soldier - Envoy of the Beginning', 'Dark Necrofear', 'Soul of Purity and Light', etc. (because these involve costs, not effects, and 'The End of Anubis' cannot negate paying costs). 'The End of Anubis' WILL NOT negate 'Strike Ninja''s effect because removing 2 DARK monsters from the Graveyard is a cost. | Card Type: Effect Monster | Condition: | Edition: Promo | Level: 6 | Monster Type: Fairy | Name: Soul of Purity and Light | Passcode: 77527210 | Pendulum Scale: | Rarity: Common | Set: Champion Pack: Game 6
Condition: Near Mint $0.15 x 3
Add
Use arrow keys to navigate.
View Details
Majestic Mech - Ohka - CP06-EN015 - Common - Promo Edition
ATK/DEF: 2400/1400 | Attribute: Light | Card Number: CP06-EN015 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Condition: | Edition: Promo | Level: 6 | Monster Type: Fairy | Name: Majestic Mech - Ohka | Passcode: 69303178 | Pendulum Scale: | Rarity: Common | Set: Champion Pack: Game 6
Condition: Near Mint $0.12 x 3
Add
Use arrow keys to navigate.
View Details
Super-Electromagnetic Voltech Dragon - CP06-EN008 - Rare - Promo Edition
ATK/DEF: 2400/1000 | Attribute: Light | Card Number: CP06-EN008 | Card Rules: Rulings powered by The Netrep API. If you Tribute Summon this card by Tributing a 'Batteryman' monster, this card's Trigger Effect can be chained to. After the Trigger Effect resolves, 'Voltech Dragon' then has the appropriate effect applied to it. So if you Tributed 'Batteryman D', the opponent may activate 'Trap Hole' as a chain to the effect of 'Voltech Dragon' and destroy 'Voltech Dragon' before it can negate the effects of Spell & Trap Cards that target it. (In other words, by chaining to the effect that would give 'Voltech Dragon' immunity, you can destroy it before it becomes immune.) You can activate 'Divine Wrath' when this card is Tribute Summoned if a 'Batteryman' monster was Tributed. | Card Type: Effect Monster | Condition: | Edition: Promo | Level: 5 | Monster Type: Thunder | Name: Super-Electromagnetic Voltech Dragon | Passcode: 20529766 | Pendulum Scale: | Rarity: Rare | Set: Champion Pack: Game 6
Condition: Near Mint $0.11 x 3
Add
Use arrow keys to navigate.
View Details
Call of Darkness - CP06-EN006 - Rare - Promo Edition
ATK/DEF: | Attribute: Trap | Card Number: CP06-EN006 | Card Rules: No rulings available for this card. | Card Type: Continuous Trap | Condition: | Edition: Promo | Level: | Monster Type: | Name: Call of Darkness | Passcode: 78637313 | Pendulum Scale: | Rarity: Rare | Set: Champion Pack: Game 6
Condition: Near Mint $0.10 x 3
Add
Use arrow keys to navigate.
View Details
Theban Nightmare - CP06-EN014 - Common - Promo Edition
ATK/DEF: 1500/500 | Attribute: Light | Card Number: CP06-EN014 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Condition: | Edition: Promo | Level: 4 | Monster Type: Fiend | Name: Theban Nightmare | Passcode: 51838385 | Pendulum Scale: | Rarity: Common | Set: Champion Pack: Game 6
Condition: Near Mint $0.09 x 3
Add
Use arrow keys to navigate.
View Details
Blaze Accelerator - CP06-EN005 - Super Rare - Promo Edition
ATK/DEF: | Attribute: Spell | Card Number: CP06-EN005 | Card Rules: Rulings powered by The Netrep API. Sending 1 Pyro-Type monster with 500 or less ATK to the Graveyard is part of this card's effect. It is not a cost. You cannot activate the effect of this card in the same Chain as this card's activation. You can only activate the effect after this card's activation is resolved, and it is face-up on the field. If you activate this card's effect then you, the player, cannot declare an attack so even a monster unaffected by the effects of Spell Cards like 'Horus the Black Flame Dragon LV6' cannot attack. 'Blaze Accelerator's' effect targets. If an effect is chained that removes the targeted monster from your opponent's side of the field, you must still send the Pyro-Type Monster to the Graveyard. Sending 1 Pyro-Type Monster from your hand to the Graveyard is not a cost. The Pyro-Type Monster is sent to the Graveyard when 'Blaze Accelerator's' effect resolves. 'Blaze Accelerator's' effect can be activated while 'Dimensional Fissure' is face-up on the field. The Pyro-Type Monster sent to the Graveyard is removed from play instead. If you activate 'Blaze Accelerator's' effect and an effect is chained that removes the selected target from the field, 'Blaze Accelerator's' effect disappears, but you still cannot declare an attack during the turn. [Re: Cold Wave] The Ignition-like effects of Continuous Spell or Trap Cards like 'Blaze Accelerator' cannot be activated while 'Cold Wave's' effect is applied. [Re: Prime Material Dragon] 'Prime Material Dragon's' second effect can be activated when the effect of a Continuous Spell or Trap Card that destroys a monster(s) is activated, like 'Blaze Accelerator' or 'Skull Lair'. [Re: Tri-Blaze Accelerator] Sending 1 face-up 'Blaze Accelerator' on your side of the field to the Graveyard is a cost to activate this card. [Re: Volcanic Rocket] You can choose 'Blaze Accelerator' or 'Tri-Blaze Accelerator'. [Re: Volcanic Scattershot] If this card is sent to the Graveyard for the effect of a 'Blaze Accelerator' card, its effect to inflict 500 damage to your opponent does not activate. [Re: Volcanic Scattershot] The effect 'inflict 500 damage to your opponent.' of other 'Volcanic Scattershot' cards sent to the Graveyard as a cost to activate the effect of this card will activate. Their effects will go on a new Chain after the resolution of 'Blaze Accelerator' or 'Tri-Blaze Accelerator.' [Re: Wild Fire] You cannot activate this card if you do not control a 'Blaze Accelerator' card. [Re: Wild Fire] 'Blaze Accelerator' is destroyed when 'Wild Fire' resolves. If an effect is chained that removes 'Blaze Accelerator' from the field, 'Wild Fire's' effect disappears and you can attack that turn. | Card Type: Continuous Spell | Condition: | Edition: Promo | Level: | Monster Type: | Name: Blaze Accelerator | Passcode: 69537999 | Pendulum Scale: | Rarity: Super Rare | Set: Champion Pack: Game 6
No conditions in stock. $0.00
Use arrow keys to navigate.
View Details
Destiny Hero - Fear Monger - CP06-EN002 - Super Rare - Promo Edition
ATK/DEF: 1000/1000 | Attribute: Dark | Card Number: CP06-EN002 | Card Rules: Rulings powered by The Netrep API. This card's effect targets 1 'Destiny Hero' monster in your Graveyard, when it activates during your Standby Phase. | Card Type: Effect Monster | Condition: | Edition: Promo | Level: 4 | Monster Type: Warrior | Name: Destiny Hero - Fear Monger | Passcode: 80744121 | Pendulum Scale: | Rarity: Super Rare | Set: Champion Pack: Game 6
No conditions in stock. $0.00
Use arrow keys to navigate.
View Details
Old Vindictive Magician - CP06-EN003 - Super Rare - Promo Edition
ATK/DEF: 450/600 | Attribute: Dark | Card Number: CP06-EN003 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Condition: | Edition: Promo | Level: 2 | Monster Type: Spellcaster | Name: Old Vindictive Magician | Passcode: 45141844 | Pendulum Scale: | Rarity: Super Rare | Set: Champion Pack: Game 6
No conditions in stock. $0.00
Use arrow keys to navigate.
View Details
Phoenix Wing Wind Blast - CP06-EN004 - Super Rare - Promo Edition
ATK/DEF: | Attribute: Trap | Card Number: CP06-EN004 | Card Rules: Rulings powered by The Netrep API. You cannot target a face-up non-Continuous, non-Equip Spell or Trap Card. This is because they are already 'considered to be destroyed' once they are activated (even though they are not sent to the Graveyard until the chain resolves). If you target a face-down Spell or Trap Card, the opponent can activate it as a chain. If it is not Continuous, it will not be returned to the top of the Deck. It will be placed in the Graveyard after the chain resolves, as normal. You can activate 'Phoenix Wing Wind Blast' and target a face-up 'Swords of Revealing Light' because it destroys itself by its own effect, instead of being destroyed when activated, like most Normal Spell Cards. | Card Type: Normal Trap | Condition: | Edition: Promo | Level: | Monster Type: | Name: Phoenix Wing Wind Blast | Passcode: 63356631 | Pendulum Scale: | Rarity: Super Rare | Set: Champion Pack: Game 6
No conditions in stock. $0.00

Log In

Log in | Register

Your Cart

No items in cart
designed & powered by: Crystal Commerce, LLC      Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved