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Armed Dragon LV10 - DP2-EN013 - Ultra Rare - 1st Edition
ATK/DEF: 3000/2000
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Attribute: Wind
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Card Number: DP2-EN013
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Card Rules: Rulings powered by The Netrep API. [Re: Level Down!?] You can use 'Level Down!?' on 'Armed Dragon LV10' to Special Summon 'Armed Dragon LV7'.
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Card Type: Effect Monster
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Edition: 1st
|
Level: 7
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Monster Type: Dragon
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Name: Armed Dragon LV10
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Passcode: 59464593
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Rarity: Ultra Rare
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Set: Duelist Pack 2: Chazz Princeton
| No conditions in stock. |
$18.95 |
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Armed Dragon LV10 - DP2-EN013 - Ultra Rare - Unlimited Edition
ATK/DEF: 3000/2000
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Attribute: Wind
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Card Number: DP2-EN013
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Card Rules: Rulings powered by The Netrep API. [Re: Level Down!?] You can use 'Level Down!?' on 'Armed Dragon LV10' to Special Summon 'Armed Dragon LV7'.
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Card Type: Effect Monster
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Edition: Unlimited
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Level: 7
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Monster Type: Dragon
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Name: Armed Dragon LV10
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Passcode: 59464593
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Rarity: Ultra Rare
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Set: Duelist Pack 2: Chazz Princeton
| No conditions in stock. |
$18.95 |
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Armed Dragon LV7 - DP2-EN012 - Super Rare - 1st Edition
ATK/DEF: 2800/1000
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Attribute: Wind
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Card Number: DP2-EN012
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Card Rules: Rulings powered by The Netrep API. You can Special Summon 'Armed Dragon LV7' by using 'Level Up!' on 'Armed Dragon LV5', because 'Level Up!' lets you bypass the normal Summoning requirements. Sending 1 Monster Card from your hand is a cost. You can activate 'Armed Dragon LV7''s effect multiple times in the same turn. You determine which monsters are destroyed by the effect of 'Armed Dragon LV7' using the current ATK, not original ATK. [Re: Level Down!?] You can use 'Level Down!?' on 'Armed Dragon LV10' to Special Summon 'Armed Dragon LV7'. [Re: Level Modulation] An 'LV' monster that normally cannot be Special Summoned except by the method in its text CANNOT be Special Summoned from the Graveyard with 'Level Modulation' unless it has been previously Special Summoned by the correct procedure. The 'ignore the Summoning conditions' text allows for these monsters to be Special Summoned only after they have been properly Summoned by their own effect. This applies to 'Horus the Black Flame Dragon LV8', 'Armed Dragon LV7', 'Silent Swordsman LV7', 'Silent Magician LV8', and 'Winged Kuriboh LV10'.
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Card Type: Effect Monster
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Edition: 1st
|
Level: 7
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Monster Type: Dragon
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Name: Armed Dragon LV7
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Passcode: 73879377
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Rarity: Super Rare
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Set: Duelist Pack 2: Chazz Princeton
| Condition: Near Mint |
$6.95 |
x 3 |
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Armed Dragon LV7 - DP2-EN012 - Super Rare - Unlimited Edition
ATK/DEF: 2800/1000
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Attribute: Wind
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Card Number: DP2-EN012
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Card Rules: Rulings powered by The Netrep API. You can Special Summon 'Armed Dragon LV7' by using 'Level Up!' on 'Armed Dragon LV5', because 'Level Up!' lets you bypass the normal Summoning requirements. Sending 1 Monster Card from your hand is a cost. You can activate 'Armed Dragon LV7''s effect multiple times in the same turn. You determine which monsters are destroyed by the effect of 'Armed Dragon LV7' using the current ATK, not original ATK. [Re: Level Down!?] You can use 'Level Down!?' on 'Armed Dragon LV10' to Special Summon 'Armed Dragon LV7'. [Re: Level Modulation] An 'LV' monster that normally cannot be Special Summoned except by the method in its text CANNOT be Special Summoned from the Graveyard with 'Level Modulation' unless it has been previously Special Summoned by the correct procedure. The 'ignore the Summoning conditions' text allows for these monsters to be Special Summoned only after they have been properly Summoned by their own effect. This applies to 'Horus the Black Flame Dragon LV8', 'Armed Dragon LV7', 'Silent Swordsman LV7', 'Silent Magician LV8', and 'Winged Kuriboh LV10'.
|
Card Type: Effect Monster
|
Edition: Unlimited
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Level: 7
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Monster Type: Dragon
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Name: Armed Dragon LV7
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Passcode: 73879377
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Rarity: Super Rare
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Set: Duelist Pack 2: Chazz Princeton
| Condition: Near Mint |
$6.95 |
x 1 |
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Ring of Defense - DP2-EN026 - Ultra Rare - 1st Edition
ATK/DEF:
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Attribute: Spell
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Card Number: DP2-EN026
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Card Rules: No rulings available for this card.
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Card Type: Quick-play Spell
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Edition: 1st
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Level:
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Monster Type:
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Name: Ring of Defense
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Passcode: 58641905
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Rarity: Ultra Rare
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Set: Duelist Pack 2: Chazz Princeton
| No conditions in stock. |
$1.50 |
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Ring of Defense - DP2-EN026 - Ultra Rare - Unlimited Edition
ATK/DEF:
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Attribute: Spell
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Card Number: DP2-EN026
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Card Rules: No rulings available for this card.
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Card Type: Quick-play Spell
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Edition: Unlimited
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Level:
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Monster Type:
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Name: Ring of Defense
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Passcode: 58641905
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Rarity: Ultra Rare
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Set: Duelist Pack 2: Chazz Princeton
| No conditions in stock. |
$1.50 |
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Magical Mallet - DP2-EN024 - Super Rare - 1st Edition
ATK/DEF:
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Attribute: Spell
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Card Number: DP2-EN024
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Card Rules: No rulings available for this card.
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Card Type: Normal Spell
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Edition: 1st
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Level:
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Monster Type:
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Name: Magical Mallet
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Passcode: 85852291
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Rarity: Super Rare
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Set: Duelist Pack 2: Chazz Princeton
| No conditions in stock. |
$1.38 |
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Magical Mallet - DP2-EN024 - Super Rare - Unlimited Edition
ATK/DEF:
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Attribute: Spell
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Card Number: DP2-EN024
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Card Rules: No rulings available for this card.
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Card Type: Normal Spell
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Edition: Unlimited
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Level:
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Monster Type:
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Name: Magical Mallet
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Passcode: 85852291
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Rarity: Super Rare
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Set: Duelist Pack 2: Chazz Princeton
| Condition: Near Mint |
$1.38 |
x 3 |
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Inferno Reckless Summon - DP2-EN025 - Super Rare - 1st Edition
ATK/DEF:
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Attribute: Spell
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Card Number: DP2-EN025
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Card Rules: Rulings powered by The Netrep API. 'Inferno Reckless Summon' does not target. Your opponent chooses a monster on his/her side of the field when 'Inferno Reckless Summon' resolves. 'Inferno Reckless Summon' cannot be activated in the Damage Step. If there are not enough available Monster Zone spaces for each monster that will be Special Summoned, the monsters that cannot be Special Summoned are sent to the Graveyard instead. 'Inferno Reckless Summon' cannot be activated when your monster is Special Summoned face-down. Your opponent cannot select a face-down monster when resolving 'Inferno Reckless Summon'. Your opponent cannot chose a monster that cannot be Special Summoned. When resolving 'Inferno Reckless Summon', first the player that activated 'Inferno Reckless Summon' Special Summons his/her monsters, and then the opponent Special Summons his/her monsters. The monsters are treated as being Special Summoned at the same time.'Inferno Reckless Summon' cannot be activated when multiple monsters are Special Summoned by the same effect. 'Inferno Reckless Summon' cannot be activated when you Special Summon a monster token. Your opponent cannot choose a monster token. If the monster you Special Summon will have 1500 or less ATK when it is Special Summoned because of a card effect, you can activate 'Inferno Reckless Summon'. If an effect is chained that removes your Special Summoned monster from the field or flips it face-down, your opponent will still Special Summon his/her monsters. If an effect is chained that removes your opponent's only face-up monster from play or flips it face-down, your monsters are still Special Summoned. If your Special Summoned monster and your opponent's only face-up monster are flipped face-down or removed from the field, the effect of 'Inferno Reckless Summon' disappears. When you Special Summon a Fusion Monster or Ritual Monster with 1500 or less ATK and you have additional copies in your Graveyard that can be Special Summoned from the Graveyard, you can activate 'Inferno Reckless Summon'. If you Special Summon a monster that cannot be Special Summoned from the Graveyard, you can activate 'Inferno Reckless Summon' but copies in the Graveyard are not Special Summoned. You can activate 'Inferno Reckless Summon' when the only face-up monster your opponent controls is a monster token or a monster that is Limited. In this case you will Special Summon, but your opponent will not. If an effect is chained that increases the ATK of your Special Summoned monster above 1500 ATK, your monsters are still Special Summoned. If you activate 'Inferno Reckless Summon' when you Special Summon 'Proto-Cyber Dragon', you will Special Summon 'Cyber Dragon' from your hand, Deck, and Graveyard. You can activate 'Inferno Reckless Summon' when your opponent Special Summons a monster with 1500 or less ATK onto your side of the field. If either player does not Special Summon monsters so that they have 3 monsters with the same name in play after resolving 'Inferno Reckless Summon, ' the opponent can check that player's hand and Deck to verify that they have Summoned all possible copies of the chosen monster. If that monster is Limited or Semi-Limited, and the maximum number of copies allowed per Deck are on that player's side of the field the field, in their Graveyard or in their Removed Zone, their opponent can not check their hand and Deck for additional copies. [Re: Celestial Transformation] You can activate 'Inferno Reckless Summon' if the Fairy Special Summoned by the effect of 'Celestial Transformation' has 1500 ATK or less after it is halved. [Re: Cloak and Dagger] If you Special Summon the monster declared by 'Cloak and Dagger', you can Chain 'Inferno Reckless Summon' to the effect of 'Cloak and Dagger'. Only the first monster Summoned (the one that triggered the effect of 'Cloak and Dagger') will be removed from play. [Re: Elemental Hero Neo Bubbleman] If you Special Summon this card you can activate 'Inferno Reckless Summon' and Special Summon 'Elemental Hero Bubbleman' from your Deck. [Re: Junk Synchron] If you Special Summon 'The Calculator' with 'Junk Synchron', you can activate 'Inferno Reckless Summon' because 'The Calculator's' effect is negated and its ATK is 0. [Re: Proto-Cyber Dragon] If you Special Summon this card you can activate 'Inferno Reckless Summon' and Special Summon 'Cyber Dragon' from your Deck.
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Card Type: Quick-play Spell
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Edition: 1st
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Level:
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Monster Type:
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Name: Inferno Reckless Summon
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Passcode: 12247206
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Rarity: Super Rare
|
Set: Duelist Pack 2: Chazz Princeton
| No conditions in stock. |
$1.35 |
|
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Inferno Reckless Summon - DP2-EN025 - Super Rare - Unlimited Edition
ATK/DEF:
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Attribute: Spell
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Card Number: DP2-EN025
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Card Rules: Rulings powered by The Netrep API. 'Inferno Reckless Summon' does not target. Your opponent chooses a monster on his/her side of the field when 'Inferno Reckless Summon' resolves. 'Inferno Reckless Summon' cannot be activated in the Damage Step. If there are not enough available Monster Zone spaces for each monster that will be Special Summoned, the monsters that cannot be Special Summoned are sent to the Graveyard instead. 'Inferno Reckless Summon' cannot be activated when your monster is Special Summoned face-down. Your opponent cannot select a face-down monster when resolving 'Inferno Reckless Summon'. Your opponent cannot chose a monster that cannot be Special Summoned. When resolving 'Inferno Reckless Summon', first the player that activated 'Inferno Reckless Summon' Special Summons his/her monsters, and then the opponent Special Summons his/her monsters. The monsters are treated as being Special Summoned at the same time.'Inferno Reckless Summon' cannot be activated when multiple monsters are Special Summoned by the same effect. 'Inferno Reckless Summon' cannot be activated when you Special Summon a monster token. Your opponent cannot choose a monster token. If the monster you Special Summon will have 1500 or less ATK when it is Special Summoned because of a card effect, you can activate 'Inferno Reckless Summon'. If an effect is chained that removes your Special Summoned monster from the field or flips it face-down, your opponent will still Special Summon his/her monsters. If an effect is chained that removes your opponent's only face-up monster from play or flips it face-down, your monsters are still Special Summoned. If your Special Summoned monster and your opponent's only face-up monster are flipped face-down or removed from the field, the effect of 'Inferno Reckless Summon' disappears. When you Special Summon a Fusion Monster or Ritual Monster with 1500 or less ATK and you have additional copies in your Graveyard that can be Special Summoned from the Graveyard, you can activate 'Inferno Reckless Summon'. If you Special Summon a monster that cannot be Special Summoned from the Graveyard, you can activate 'Inferno Reckless Summon' but copies in the Graveyard are not Special Summoned. You can activate 'Inferno Reckless Summon' when the only face-up monster your opponent controls is a monster token or a monster that is Limited. In this case you will Special Summon, but your opponent will not. If an effect is chained that increases the ATK of your Special Summoned monster above 1500 ATK, your monsters are still Special Summoned. If you activate 'Inferno Reckless Summon' when you Special Summon 'Proto-Cyber Dragon', you will Special Summon 'Cyber Dragon' from your hand, Deck, and Graveyard. You can activate 'Inferno Reckless Summon' when your opponent Special Summons a monster with 1500 or less ATK onto your side of the field. If either player does not Special Summon monsters so that they have 3 monsters with the same name in play after resolving 'Inferno Reckless Summon, ' the opponent can check that player's hand and Deck to verify that they have Summoned all possible copies of the chosen monster. If that monster is Limited or Semi-Limited, and the maximum number of copies allowed per Deck are on that player's side of the field the field, in their Graveyard or in their Removed Zone, their opponent can not check their hand and Deck for additional copies. [Re: Celestial Transformation] You can activate 'Inferno Reckless Summon' if the Fairy Special Summoned by the effect of 'Celestial Transformation' has 1500 ATK or less after it is halved. [Re: Cloak and Dagger] If you Special Summon the monster declared by 'Cloak and Dagger', you can Chain 'Inferno Reckless Summon' to the effect of 'Cloak and Dagger'. Only the first monster Summoned (the one that triggered the effect of 'Cloak and Dagger') will be removed from play. [Re: Elemental Hero Neo Bubbleman] If you Special Summon this card you can activate 'Inferno Reckless Summon' and Special Summon 'Elemental Hero Bubbleman' from your Deck. [Re: Junk Synchron] If you Special Summon 'The Calculator' with 'Junk Synchron', you can activate 'Inferno Reckless Summon' because 'The Calculator's' effect is negated and its ATK is 0. [Re: Proto-Cyber Dragon] If you Special Summon this card you can activate 'Inferno Reckless Summon' and Special Summon 'Cyber Dragon' from your Deck.
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Card Type: Quick-play Spell
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Edition: Unlimited
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Level:
|
Monster Type:
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Name: Inferno Reckless Summon
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Passcode: 12247206
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Rarity: Super Rare
|
Set: Duelist Pack 2: Chazz Princeton
| No conditions in stock. |
$1.35 |
|
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Ojama Trio - DP2-EN027 - Common - 1st Edition
ATK/DEF:
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Attribute: Trap
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Card Number: DP2-EN027
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Card Rules: Rulings powered by The Netrep API. You cannot activate 'Ojama Trio' if there are not 3 vacant Monster Zones on your opponent's side of the field. You cannot activate 'Ojama Trio' if 'Scapegoat' or 'The Last Warrior from Another Planet' is preventing you from Summoning. If there are Ojama Tokens on your opponent's side of the field, and 'Remove Brainwashing' is activated, the Ojama Tokens are switched to your side of the field. If you don't have enough Monster Zones for them, some of the Ojama Tokens are destroyed and the damage is inflicted to the opponent. When you chain Ojama Trio to your opponent's 'Call of the Mummy' effect, the effect of 'Call of the Mummy' is negated. When your opponent activates 'Snatch Steal', and you chain 'Ojama Trio' to fill up his/her remaining Monster Zones, then there is no room for the stolen monster, and it is destroyed. [Re: Senet Switch] If 'Ojama Trio' is chained to the effect of 'Senet Switch' so that the designated Monster Card Zone is now occupied, the effect of 'Senet Switch' is not applied and the monster does not move.
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Card Type: Normal Trap
|
Edition: 1st
|
Level:
|
Monster Type:
|
Name: Ojama Trio
|
Passcode: 29843091
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Rarity: Common
|
Set: Duelist Pack 2: Chazz Princeton
| No conditions in stock. |
$0.95 |
|
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Ojama Trio - DP2-EN027 - Common - Unlimited Edition
ATK/DEF:
|
Attribute: Trap
|
Card Number: DP2-EN027
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Card Rules: Rulings powered by The Netrep API. You cannot activate 'Ojama Trio' if there are not 3 vacant Monster Zones on your opponent's side of the field. You cannot activate 'Ojama Trio' if 'Scapegoat' or 'The Last Warrior from Another Planet' is preventing you from Summoning. If there are Ojama Tokens on your opponent's side of the field, and 'Remove Brainwashing' is activated, the Ojama Tokens are switched to your side of the field. If you don't have enough Monster Zones for them, some of the Ojama Tokens are destroyed and the damage is inflicted to the opponent. When you chain Ojama Trio to your opponent's 'Call of the Mummy' effect, the effect of 'Call of the Mummy' is negated. When your opponent activates 'Snatch Steal', and you chain 'Ojama Trio' to fill up his/her remaining Monster Zones, then there is no room for the stolen monster, and it is destroyed. [Re: Senet Switch] If 'Ojama Trio' is chained to the effect of 'Senet Switch' so that the designated Monster Card Zone is now occupied, the effect of 'Senet Switch' is not applied and the monster does not move.
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Card Type: Normal Trap
|
Edition: Unlimited
|
Level:
|
Monster Type:
|
Name: Ojama Trio
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Passcode: 29843091
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Rarity: Common
|
Set: Duelist Pack 2: Chazz Princeton
| No conditions in stock. |
$0.95 |
|
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XYZ-Dragon Cannon - DP2-EN014 - Rare - 1st Edition
ATK/DEF: 2800/2600
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Attribute: Light
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Card Number: DP2-EN014
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Card Rules: Rulings powered by The Netrep API. [Re: Future Fusion] You cannot select a Fusion Monster that can only be Special Summoned by the method written in its text, like 'Gladiator Beast Heraklinos', 'Elemental Hero Grand Neos', 'XYZ-Dragon Cannon', or 'Evil Hero Dark Gaia'. [Re: Revoke Fusion] Fusion Monsters that are not Fusion Summoned with 'Polymerization' ('XYZ-Dragon Cannon', etc.) can be selected with 'Revoke Fusion' and you can Special Summon 1 of the Fusion Material Monsters listed on the Fusion Monster.
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Card Type: Fusion/Effect Monster
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Edition: 1st
|
Level: 8
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Monster Type: Machine
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Name: XYZ-Dragon Cannon
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Passcode: 91998119
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Rarity: Rare
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Set: Duelist Pack 2: Chazz Princeton
| No conditions in stock. |
$0.48 |
|
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XYZ-Dragon Cannon - DP2-EN014 - Rare - Unlimited Edition
ATK/DEF: 2800/2600
|
Attribute: Light
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Card Number: DP2-EN014
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Card Rules: Rulings powered by The Netrep API. [Re: Future Fusion] You cannot select a Fusion Monster that can only be Special Summoned by the method written in its text, like 'Gladiator Beast Heraklinos', 'Elemental Hero Grand Neos', 'XYZ-Dragon Cannon', or 'Evil Hero Dark Gaia'. [Re: Revoke Fusion] Fusion Monsters that are not Fusion Summoned with 'Polymerization' ('XYZ-Dragon Cannon', etc.) can be selected with 'Revoke Fusion' and you can Special Summon 1 of the Fusion Material Monsters listed on the Fusion Monster.
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Card Type: Fusion/Effect Monster
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Edition: Unlimited
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Level: 8
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Monster Type: Machine
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Name: XYZ-Dragon Cannon
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Passcode: 91998119
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Rarity: Rare
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Set: Duelist Pack 2: Chazz Princeton
| Condition: Near Mint |
$0.48 |
x 1 |
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The Grave of Enkindling - DP2-EN030 - Super Rare - 1st Edition
ATK/DEF:
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Attribute: Trap
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Card Number: DP2-EN030
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Card Rules: No rulings available for this card.
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Card Type: Normal Trap
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Edition: 1st
|
Level:
|
Monster Type:
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Name: The Grave of Enkindling
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Passcode: 84136000
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Rarity: Super Rare
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Set: Duelist Pack 2: Chazz Princeton
| Condition: Near Mint |
$0.35 |
x 2 |
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The Grave of Enkindling - DP2-EN030 - Super Rare - Unlimited Edition
ATK/DEF:
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Attribute: Trap
|
Card Number: DP2-EN030
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Card Rules: No rulings available for this card.
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Card Type: Normal Trap
|
Edition: Unlimited
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Level:
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Monster Type:
|
Name: The Grave of Enkindling
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Passcode: 84136000
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Rarity: Super Rare
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Set: Duelist Pack 2: Chazz Princeton
| Condition: Near Mint |
$0.35 |
x 1 |
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VWXYZ-Dragon Catapult Cannon - DP2-EN017 - Rare - 1st Edition
ATK/DEF: 3000/2800
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Attribute: Light
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Card Number: DP2-EN017
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Card Rules: Rulings powered by The Netrep API. This card's first effect is not optional. If the opponent has any cards on their side of the field, you must use this effect during your turn. This effect targets and can be chained to. If you select to remove a face-down Spell or Trap Card, and the opponent activates it in a chain, the card will still be removed from play after it resolves. This card's second effect targets the monster you attack. It is a Trigger Effect that activates when you declare the attack, and it can be chained to. If you attack a face-down Defense Position monster and activate this card's effect to change its Battle Position, the monster will be changed to face-up Attack Position. If it has a Flip Effect it will not be activated, as stated on the card. Once properly Summoned by the method written in the text this card can be Special Summoned from the Graveyard with effects like 'Call of the Haunted' or 'Re-Fusion'.
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Card Type: Fusion Monster
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Edition: 1st
|
Level: 8
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Monster Type: Machine
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Name: VWXYZ-Dragon Catapult Cannon
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Passcode: 84243274
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Rarity: Rare
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Set: Duelist Pack 2: Chazz Princeton
| Condition: Near Mint |
$0.35 |
x 1 |
|
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VWXYZ-Dragon Catapult Cannon - DP2-EN017 - Rare - Unlimited Edition
ATK/DEF: 3000/2800
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Attribute: Light
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Card Number: DP2-EN017
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Card Rules: Rulings powered by The Netrep API. This card's first effect is not optional. If the opponent has any cards on their side of the field, you must use this effect during your turn. This effect targets and can be chained to. If you select to remove a face-down Spell or Trap Card, and the opponent activates it in a chain, the card will still be removed from play after it resolves. This card's second effect targets the monster you attack. It is a Trigger Effect that activates when you declare the attack, and it can be chained to. If you attack a face-down Defense Position monster and activate this card's effect to change its Battle Position, the monster will be changed to face-up Attack Position. If it has a Flip Effect it will not be activated, as stated on the card. Once properly Summoned by the method written in the text this card can be Special Summoned from the Graveyard with effects like 'Call of the Haunted' or 'Re-Fusion'.
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Card Type: Fusion Monster
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Edition: Unlimited
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Level: 8
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Monster Type: Machine
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Name: VWXYZ-Dragon Catapult Cannon
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Passcode: 84243274
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Rarity: Rare
|
Set: Duelist Pack 2: Chazz Princeton
| Condition: Near Mint |
$0.35 |
x 1 |
|
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X-Head Cannon - DP2-EN005 - Common - 1st Edition
ATK/DEF: 1800/1500
|
Attribute: Light
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Card Number: DP2-EN005
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Card Rules: Rulings powered by The Netrep API. [Re: Heavy Mech Support Platform] If you have a monster, 'X-Head Cannon' for example, equipped with 'Heavy Mech Support Platform', and you activate 'Limiter Removal', the ATK will becomes (1800 + 500) x 2 = 4600. Also, the 'Heavy Mech Support Platform' will be destroyed instead of the 'X-Head Cannon' during the End Phase (by the effect of 'Limiter Removal') and 'X-Head Cannon's' ATK will no longer be doubled. [Re: Pole Position] EXAMPLE #1 I have 'Pole Position', 'Luminous Spark' (+500 to LIGHT), and 'Gemini Elf' (1900 ATK / EARTH) face-up on the field. 'Gemini Elf' is the monster on the field with the highest ATK, so it is unaffected by Spell Cards. If the opponent Summons 'X-Head Cannon' (1800 ATK / LIGHT), 'Luminous Spark' will raise the ATK of 'X-Head Cannon' to 2300, making it the highest ATK monster on the field, so it's unaffected by Spell Cards, so it drops to 1800 ATK, then increases to 2300, then drops to 1800, etc. This would create an infinite loop. Therefore, the opponent cannot Summon 'X-Head Cannon'. [Re: Y-Dragon Head] If 'Y-Dragon Head''s ATK is doubled with 'Limiter Removal', and then 'Y-Dragon Head' is equipped to 'X-Head Cannon', 'Y-Dragon Head' is not destroyed at the end of the turn. [Re: Z-Metal Tank] If 'Z-Metal Tank''s ATK is doubled with 'Limiter Removal', and then 'Z-Metal Tank' is equipped to 'X-Head Cannon', 'Z-Metal Tank' is not destroyed at the end of the turn.
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Card Type: Normal Monster
|
Edition: 1st
|
Level: 4
|
Monster Type: Machine
|
Name: X-Head Cannon
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Passcode: 62651957
|
Rarity: Common
|
Set: Duelist Pack 2: Chazz Princeton
| Condition: Near Mint |
$0.35 |
x 2 |
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X-Head Cannon - DP2-EN005 - Common - Unlimited Edition
ATK/DEF: 1800/1500
|
Attribute: Light
|
Card Number: DP2-EN005
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Card Rules: Rulings powered by The Netrep API. [Re: Heavy Mech Support Platform] If you have a monster, 'X-Head Cannon' for example, equipped with 'Heavy Mech Support Platform', and you activate 'Limiter Removal', the ATK will becomes (1800 + 500) x 2 = 4600. Also, the 'Heavy Mech Support Platform' will be destroyed instead of the 'X-Head Cannon' during the End Phase (by the effect of 'Limiter Removal') and 'X-Head Cannon's' ATK will no longer be doubled. [Re: Pole Position] EXAMPLE #1 I have 'Pole Position', 'Luminous Spark' (+500 to LIGHT), and 'Gemini Elf' (1900 ATK / EARTH) face-up on the field. 'Gemini Elf' is the monster on the field with the highest ATK, so it is unaffected by Spell Cards. If the opponent Summons 'X-Head Cannon' (1800 ATK / LIGHT), 'Luminous Spark' will raise the ATK of 'X-Head Cannon' to 2300, making it the highest ATK monster on the field, so it's unaffected by Spell Cards, so it drops to 1800 ATK, then increases to 2300, then drops to 1800, etc. This would create an infinite loop. Therefore, the opponent cannot Summon 'X-Head Cannon'. [Re: Y-Dragon Head] If 'Y-Dragon Head''s ATK is doubled with 'Limiter Removal', and then 'Y-Dragon Head' is equipped to 'X-Head Cannon', 'Y-Dragon Head' is not destroyed at the end of the turn. [Re: Z-Metal Tank] If 'Z-Metal Tank''s ATK is doubled with 'Limiter Removal', and then 'Z-Metal Tank' is equipped to 'X-Head Cannon', 'Z-Metal Tank' is not destroyed at the end of the turn.
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Card Type: Normal Monster
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Edition: Unlimited
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Level: 4
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Monster Type: Machine
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Name: X-Head Cannon
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Passcode: 62651957
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Rarity: Common
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Set: Duelist Pack 2: Chazz Princeton
| Condition: Near Mint |
$0.35 |
x 1 |
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Y-Dragon Head - DP2-EN006 - Common - 1st Edition
ATK/DEF: 1500/1600
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Attribute: Light
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Card Number: DP2-EN006
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Card Rules: Rulings powered by The Netrep API. If 'Y-Dragon Head''s ATK is doubled with 'Limiter Removal', and then 'Y-Dragon Head' is equipped to 'X-Head Cannon', 'Y-Dragon Head' is not destroyed at the end of the turn.
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Card Type: Union Monster
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Edition: 1st
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Level: 4
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Monster Type: Machine
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Name: Y-Dragon Head
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Passcode: 65622692
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Rarity: Common
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Set: Duelist Pack 2: Chazz Princeton
| Condition: Near Mint |
$0.35 |
x 2 |
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Y-Dragon Head - DP2-EN006 - Common - Unlimited Edition
ATK/DEF: 1500/1600
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Attribute: Light
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Card Number: DP2-EN006
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Card Rules: Rulings powered by The Netrep API. If 'Y-Dragon Head''s ATK is doubled with 'Limiter Removal', and then 'Y-Dragon Head' is equipped to 'X-Head Cannon', 'Y-Dragon Head' is not destroyed at the end of the turn.
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Card Type: Union Monster
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Edition: Unlimited
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Level: 4
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Monster Type: Machine
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Name: Y-Dragon Head
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Passcode: 65622692
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Rarity: Common
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Set: Duelist Pack 2: Chazz Princeton
| No conditions in stock. |
$0.35 |
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Z-Metal Tank - DP2-EN007 - Common - 1st Edition
ATK/DEF: 1500/1300
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Attribute: Light
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Card Number: DP2-EN007
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Card Rules: Rulings powered by The Netrep API. If 'Z-Metal Tank''s ATK is doubled with 'Limiter Removal', and then 'Z-Metal Tank' is equipped to 'X-Head Cannon', 'Z-Metal Tank' is not destroyed at the end of the turn.
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Card Type: Union Monster
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Edition: 1st
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Level: 4
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Monster Type: Machine
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Name: Z-Metal Tank
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Passcode: 64500000
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Rarity: Common
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Set: Duelist Pack 2: Chazz Princeton
| No conditions in stock. |
$0.32 |
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Z-Metal Tank - DP2-EN007 - Common - Unlimited Edition
ATK/DEF: 1500/1300
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Attribute: Light
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Card Number: DP2-EN007
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Card Rules: Rulings powered by The Netrep API. If 'Z-Metal Tank''s ATK is doubled with 'Limiter Removal', and then 'Z-Metal Tank' is equipped to 'X-Head Cannon', 'Z-Metal Tank' is not destroyed at the end of the turn.
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Card Type: Union Monster
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Edition: Unlimited
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Level: 4
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Monster Type: Machine
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Name: Z-Metal Tank
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Passcode: 64500000
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Rarity: Common
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Set: Duelist Pack 2: Chazz Princeton
| No conditions in stock. |
$0.32 |
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Ojama Green - DP2-EN002 - Common - 1st Edition
ATK/DEF: 0/1000
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Attribute: Light
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Card Number: DP2-EN002
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Card Rules: Rulings powered by The Netrep API. [Re: Inferno Tempest] If you attack 'Blue-Eyes White Dragon' with 'Ojama Green' or some other 0 ATK monster, you can activate 'Inferno Tempest' after damage calculation. Then 'Ojama Green' is sent to the Graveyard after 'Inferno Tempest' resolves. [Re: Ojamagic] When you activate this card's effect, and you find out that you do not have all 3 of 'Ojama Green', 'Ojama Yellow', and 'Ojama Black' in your Deck, then you cannot add any of them to your hand. You must add all 3 or none. If you do not add all 3, your opponent may check your Deck to verify.
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Card Type: Normal Monster
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Edition: 1st
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Level: 2
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Monster Type: Beast
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Name: Ojama Green
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Passcode: 12482652
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Rarity: Common
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Set: Duelist Pack 2: Chazz Princeton
| Condition: Near Mint |
$0.25 |
x 4 |
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