YuGiOh Singles » Duelist Sets » Duelist Pack 7: Jesse Anderson


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Crystal Counter - DP07-EN024 - Ultra Rare - 1st Edition
ATK/DEF: | Attribute: Trap | Card Number: DP07-EN024 | Card Rules: Rulings powered by The Netrep API. You cannot activate 'Crystal Counter' when there are no 'Crystal Beast' monsters in your Graveyard. You cannot activate 'Crystal Counter' if it is the only card in your Spell and Trap Card Zone. | Card Type: Normal Trap | Condition: | Edition: 1st | Level: | Monster Type: | Name: Crystal Counter | Passcode: 11136371 | Pendulum Scale: | Rarity: Ultra Rare | Set: Duelist Pack 7: Jesse Anderson
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Crystal Counter - DP07-EN024 - Ultra Rare - Unlimited Edition
ATK/DEF: | Attribute: Trap | Card Number: DP07-EN024 | Card Rules: Rulings powered by The Netrep API. You cannot activate 'Crystal Counter' when there are no 'Crystal Beast' monsters in your Graveyard. You cannot activate 'Crystal Counter' if it is the only card in your Spell and Trap Card Zone. | Card Type: Normal Trap | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Crystal Counter | Passcode: 11136371 | Pendulum Scale: | Rarity: Ultra Rare | Set: Duelist Pack 7: Jesse Anderson
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Crystal Tree - DP07-EN020 - Super Rare - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: DP07-EN020 | Card Rules: Rulings powered by The Netrep API. 'Crystal Tree's' effect cannot be activated if you do not have enough 'Crystal Beast' monsters remaining in your Deck. Example: If you have 4 Crystal Counters on 'Crystal Tree' but only 3 'Crystal Beast' monsters remaining in your Deck, you cannot activate 'Crystal Tree's' effect. 'Crystal Tree's' effect cannot be activated if you do not have enough open Spell and Trap Card Zone spaces for the 'Crystal Beast' monsters that would be placed into your Spell and Trap Card Zone with 'Crystal Tree's' effect. Example: If you have 4 Crystal Counters on 'Crystal Tree' but only 2 open Spell and Trap Card Zone spaces, you cannot activate 'Crystal Tree's' effect. When a 'Crystal Beast' monster is equipped to 'Relinquished' with its effect, a Crystal Counter is placed onto 'Crystal Tree'. | Card Type: Continuous Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Crystal Tree | Passcode: 47408488 | Pendulum Scale: | Rarity: Super Rare | Set: Duelist Pack 7: Jesse Anderson
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Crystal Tree - DP07-EN020 - Super Rare - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: DP07-EN020 | Card Rules: Rulings powered by The Netrep API. 'Crystal Tree's' effect cannot be activated if you do not have enough 'Crystal Beast' monsters remaining in your Deck. Example: If you have 4 Crystal Counters on 'Crystal Tree' but only 3 'Crystal Beast' monsters remaining in your Deck, you cannot activate 'Crystal Tree's' effect. 'Crystal Tree's' effect cannot be activated if you do not have enough open Spell and Trap Card Zone spaces for the 'Crystal Beast' monsters that would be placed into your Spell and Trap Card Zone with 'Crystal Tree's' effect. Example: If you have 4 Crystal Counters on 'Crystal Tree' but only 2 open Spell and Trap Card Zone spaces, you cannot activate 'Crystal Tree's' effect. When a 'Crystal Beast' monster is equipped to 'Relinquished' with its effect, a Crystal Counter is placed onto 'Crystal Tree'. | Card Type: Continuous Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Crystal Tree | Passcode: 47408488 | Pendulum Scale: | Rarity: Super Rare | Set: Duelist Pack 7: Jesse Anderson
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Grinder Golem - DP07-EN009 - Super Rare - 1st Edition
ATK/DEF: 3000/300 | Attribute: Dark | Card Number: DP07-EN009 | Card Rules: Rulings powered by The Netrep API. You cannot Special Summon 'Grinder Golem' if you do not have 2 open Monster Zone Spaces for the 'Grinder Tokens'. If your opponent negates the Special Summon of 'Grinder Golem', the 'Grinder Tokens' remain on your side of the field and you cannot Normal Summon or Set that turn. If you Special Summon 'Grinder Golem' while 'King Tiger Wanghu' is face-up on the field, its effect activates to destroy the 'Grinder Tokens' after 'Grinder Golem' is Special Summoned. [Re: Giant Trap Hole] You cannot activate 'Giant Trap Hole' when 'Grinder Golem' is Special Summoned. [Re: Queen of Thorns] If you Special Summon 'Grinder Golem', you only pay 1000 Life Points, because the 'Grinder Tokens' are not Special Summoned from your hand. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 8 | Monster Type: Fiend | Name: Grinder Golem | Passcode: 75732622 | Pendulum Scale: | Rarity: Super Rare | Set: Duelist Pack 7: Jesse Anderson
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Grinder Golem - DP07-EN009 - Super Rare - Unlimited Edition
ATK/DEF: 3000/300 | Attribute: Dark | Card Number: DP07-EN009 | Card Rules: Rulings powered by The Netrep API. You cannot Special Summon 'Grinder Golem' if you do not have 2 open Monster Zone Spaces for the 'Grinder Tokens'. If your opponent negates the Special Summon of 'Grinder Golem', the 'Grinder Tokens' remain on your side of the field and you cannot Normal Summon or Set that turn. If you Special Summon 'Grinder Golem' while 'King Tiger Wanghu' is face-up on the field, its effect activates to destroy the 'Grinder Tokens' after 'Grinder Golem' is Special Summoned. [Re: Giant Trap Hole] You cannot activate 'Giant Trap Hole' when 'Grinder Golem' is Special Summoned. [Re: Queen of Thorns] If you Special Summon 'Grinder Golem', you only pay 1000 Life Points, because the 'Grinder Tokens' are not Special Summoned from your hand. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 8 | Monster Type: Fiend | Name: Grinder Golem | Passcode: 75732622 | Pendulum Scale: | Rarity: Super Rare | Set: Duelist Pack 7: Jesse Anderson
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Hand Destruction - DP07-EN018 - Rare - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: DP07-EN018 | Card Rules: Rulings powered by The Netrep API. 'Hand Destruction' cannot be activated if either play has 1 or less cards in their hand and/or remaining in their Deck. If you have 'Hand Destruction' and 1 other card in your hand, you cannot activate 'Hand Destruction'. If either player has 1 or less cards in their hand when 'Hand Destruction' resolves, its effect disappears. If either player has 1 or less cards remaining in their Deck, they lose the Duel when they are unable to draw a card. 'Hand Destruction' cannot be activated while 'Protector of the Sanctuary' is face-up on the field. If 'Macro Cosmos' is face-up on the field, 'Hand Destruction' can still be activated. The cards sent from the hand to the Graveyard are removed from play instead. | Card Type: Quick-Play Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Hand Destruction | Passcode: 74519184 | Pendulum Scale: | Rarity: Rare | Set: Duelist Pack 7: Jesse Anderson
No conditions in stock. $1.35
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Hand Destruction - DP07-EN018 - Rare - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: DP07-EN018 | Card Rules: Rulings powered by The Netrep API. 'Hand Destruction' cannot be activated if either play has 1 or less cards in their hand and/or remaining in their Deck. If you have 'Hand Destruction' and 1 other card in your hand, you cannot activate 'Hand Destruction'. If either player has 1 or less cards in their hand when 'Hand Destruction' resolves, its effect disappears. If either player has 1 or less cards remaining in their Deck, they lose the Duel when they are unable to draw a card. 'Hand Destruction' cannot be activated while 'Protector of the Sanctuary' is face-up on the field. If 'Macro Cosmos' is face-up on the field, 'Hand Destruction' can still be activated. The cards sent from the hand to the Graveyard are removed from play instead. | Card Type: Quick-Play Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Hand Destruction | Passcode: 74519184 | Pendulum Scale: | Rarity: Rare | Set: Duelist Pack 7: Jesse Anderson
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Phantom Skyblaster - DP07-EN007 - Ultra Rare - 1st Edition
ATK/DEF: 1100/800 | Attribute: Dark | Card Number: DP07-EN007 | Card Rules: Rulings powered by The Netrep API. When you activate 'Phantom Skyblaster's' effect, you must Special Summon at least 1 'Skyblaster Token', if able. 'Phantom Skyblaster's' effect disappears if you do not have any monsters on your side of the field when its effect resolves. If you activate 'Phantom Skyblaster's' damage inflicting effect, 'Skyblaster' monsters Summoned later in the turn also cannot attack. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 4 | Monster Type: Fiend | Name: Phantom Skyblaster | Passcode: 12958919 | Pendulum Scale: | Rarity: Ultra Rare | Set: Duelist Pack 7: Jesse Anderson
No conditions in stock. $1.25
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Phantom Skyblaster - DP07-EN007 - Ultra Rare - Unlimited Edition
ATK/DEF: 1100/800 | Attribute: Dark | Card Number: DP07-EN007 | Card Rules: Rulings powered by The Netrep API. When you activate 'Phantom Skyblaster's' effect, you must Special Summon at least 1 'Skyblaster Token', if able. 'Phantom Skyblaster's' effect disappears if you do not have any monsters on your side of the field when its effect resolves. If you activate 'Phantom Skyblaster's' damage inflicting effect, 'Skyblaster' monsters Summoned later in the turn also cannot attack. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 4 | Monster Type: Fiend | Name: Phantom Skyblaster | Passcode: 12958919 | Pendulum Scale: | Rarity: Ultra Rare | Set: Duelist Pack 7: Jesse Anderson
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Crystal Pair - DP07-EN025 - Rare - 1st Edition
ATK/DEF: | Attribute: Trap | Card Number: DP07-EN025 | Card Rules: Rulings powered by The Netrep API. If you cannot place a 'Crystal Beast' monster into your Spell and Trap Card Zone, the effect to prevent Battle Damage is not applied. You cannot activate 'Crystal Pair' if you do not have any open Spell or Trap Card Zone spaces. | Card Type: Normal Trap | Condition: | Edition: 1st | Level: | Monster Type: | Name: Crystal Pair | Passcode: 47121070 | Pendulum Scale: | Rarity: Rare | Set: Duelist Pack 7: Jesse Anderson
No conditions in stock. $0.89
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Crystal Pair - DP07-EN025 - Rare - Unlimited Edition
ATK/DEF: | Attribute: Trap | Card Number: DP07-EN025 | Card Rules: Rulings powered by The Netrep API. If you cannot place a 'Crystal Beast' monster into your Spell and Trap Card Zone, the effect to prevent Battle Damage is not applied. You cannot activate 'Crystal Pair' if you do not have any open Spell or Trap Card Zone spaces. | Card Type: Normal Trap | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Crystal Pair | Passcode: 47121070 | Pendulum Scale: | Rarity: Rare | Set: Duelist Pack 7: Jesse Anderson
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Crystal Release - DP07-EN019 - Super Rare - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: DP07-EN019 | Card Rules: No rulings available for this card. | Card Type: Equip Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Crystal Release | Passcode: 10004783 | Pendulum Scale: | Rarity: Super Rare | Set: Duelist Pack 7: Jesse Anderson
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Crystal Release - DP07-EN019 - Super Rare - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: DP07-EN019 | Card Rules: No rulings available for this card. | Card Type: Equip Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Crystal Release | Passcode: 10004783 | Pendulum Scale: | Rarity: Super Rare | Set: Duelist Pack 7: Jesse Anderson
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Crystal Beast Topaz Tiger - DP07-EN004 - Rare - 1st Edition
ATK/DEF: 1600/1000 | Attribute: Earth | Card Number: DP07-EN004 | Card Rules: Rulings powered by The Netrep API. You choose whether or not to use the 'Crystal Beast' effect at the time the destroyed monster would be sent to the Graveyard. This effect does not use the Chain. This effect cannot be used if a 'Crystal Beast' monster is destroyed by a card effect while face-down. If multiple 'Crystal Beast' monsters are destroyed at the same time, and you do not have enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you choose which (if any) to place in your Spell & Trap Card Zone. If your opponent controls one of your 'Crystal Beast' monsters and it is destroyed, your opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is sent to your Graveyard. If 'Macro Cosmos' or 'Banisher of the Light' is active on the field when a 'Crystal Beast' monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone. If a 'Crystal Beast' battles with a monster such as 'Dark Magician of Chaos' or 'D.D. Warrior' it will be removed from play by that monster's effect, you cannot activate your 'Crystal Beast's' effect. If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. While 'Skill Drain' is active on the field, a 'Crystal Beast' monster that is destroyed will be sent to the Graveyard and cannot be put in the Spell & Trap Card Zone. If you control a 'Crystal Beast' equipped with 'Premature Burial' and have no open Spell & Trap Card Zones, when that 'Crystal Beast' is destroyed 'Premature Burial' is also destroyed and then you can choose to put that 'Crystal Beast' into the now empty Zone. If 'Dimensional Fissure' is active on the field when a 'Crystal Beast' that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster. You can use a 'Crystal Beast' that is being treated as a Continuous Spell Card for the cost to Special Summon 'Hamon, Lord of Striking Thunder' or 'Anteatereatingant'. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 4 | Monster Type: Beast | Name: Crystal Beast Topaz Tiger | Passcode: 95600067 | Pendulum Scale: | Rarity: Rare | Set: Duelist Pack 7: Jesse Anderson
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Crystal Beast Topaz Tiger - DP07-EN004 - Rare - Unlimited Edition
ATK/DEF: 1600/1000 | Attribute: Earth | Card Number: DP07-EN004 | Card Rules: Rulings powered by The Netrep API. You choose whether or not to use the 'Crystal Beast' effect at the time the destroyed monster would be sent to the Graveyard. This effect does not use the Chain. This effect cannot be used if a 'Crystal Beast' monster is destroyed by a card effect while face-down. If multiple 'Crystal Beast' monsters are destroyed at the same time, and you do not have enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you choose which (if any) to place in your Spell & Trap Card Zone. If your opponent controls one of your 'Crystal Beast' monsters and it is destroyed, your opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is sent to your Graveyard. If 'Macro Cosmos' or 'Banisher of the Light' is active on the field when a 'Crystal Beast' monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone. If a 'Crystal Beast' battles with a monster such as 'Dark Magician of Chaos' or 'D.D. Warrior' it will be removed from play by that monster's effect, you cannot activate your 'Crystal Beast's' effect. If a 'Crystal Beast' is destroyed by 'Bottomless Trap Hole' it will be removed from play and you cannot activate its effect. While 'Skill Drain' is active on the field, a 'Crystal Beast' monster that is destroyed will be sent to the Graveyard and cannot be put in the Spell & Trap Card Zone. If you control a 'Crystal Beast' equipped with 'Premature Burial' and have no open Spell & Trap Card Zones, when that 'Crystal Beast' is destroyed 'Premature Burial' is also destroyed and then you can choose to put that 'Crystal Beast' into the now empty Zone. If 'Dimensional Fissure' is active on the field when a 'Crystal Beast' that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster. You can use a 'Crystal Beast' that is being treated as a Continuous Spell Card for the cost to Special Summon 'Hamon, Lord of Striking Thunder' or 'Anteatereatingant'. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 4 | Monster Type: Beast | Name: Crystal Beast Topaz Tiger | Passcode: 95600067 | Pendulum Scale: | Rarity: Rare | Set: Duelist Pack 7: Jesse Anderson
No conditions in stock. $0.55
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Ancient City - Rainbow Ruins - DP07-EN017 - Rare - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: DP07-EN017 | Card Rules: Rulings powered by The Netrep API. These effects are cumulative. For example, if you have 4 or more 'Crystal Beast' monsters in your Spell & Trap Card Zone, this card gets all of these effects except the last one. Only the controller of this card can use these effects. If this card's first effect, 'This card cannot be destroyed by a card effect.' is active, this card can be targeted by 'Mystical Space Typhoon, ' etc., but this card will not be destroyed. If you control this card and have at least 1 'Crystal Beast' in your Spell & Trap Card Zones, and they would all be destroyed at the same time then 'Ancient City - Rainbow Ruins' is not destroyed. This card's effects are not applied until its activation is resolved. If you have 1 'Crystal Beast' monster in your Spell & Trap Card Zones when you activate this card, and your opponent Chains 'Mystical Space Typhoon, ' etc., this card will be destroyed. This card will be destroyed if your opponent plays a Field Spell Card, even if the effect 'This card cannot be destroyed by a card effect.' is active. If 'Crystal Beast' monsters in your Spell & Trap Card Zones are destroyed in a Chain to the activation of any of this card's effects that can be chained to, then this card's effect is not applied. The correct number of 'Crystal Beast' monsters must be in your Spell & Trap Card Zones when the effect resolves. This card's effect 'Once per turn, you can halve the Battle Damage you take.' does not start a Chain. You choose whether or not to activate it during Damage Calculation, when you would take Battle Damage. This card's effect 'You can send 1 'Crystal Beast' monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it.' is activated in a Chain to a Spell or Trap Card. It is treated as Spell Speed 2, so you cannot Chain this effect to a Counter-Trap Card. You can activate it multiple times in the same Chain. Sending a 'Crystal Beast' monster you control to the Graveyard is a cost to activate this effect. This card's effect 'Once per turn, during your Main Phase, you can draw 1 card.' starts a Chain. It can only be used once a turn, even if the number of 'Crystal Beast' cards in your Spell & Trap Card Zones becomes less than 4, and then becomes 4 or more again after you have used it in a given turn. This card's effect 'Once per turn, during your Main Phase, you can Special Summon 1 'Crystal Beast' card from your Spell & Trap Card Zone' starts a Chain. It targets 1 'Crystal Beast' card in your Spell & Trap Card Zones. [Re: Field Barrier] This card only prevents the activation of Field Spell Cards themselves. The effects of a Field Spell Card already on the field (like 'Ancient City - Rainbow Ruins') can still be activated while this card is in play. [Re: Last Resort] This card is resolved as follows: First, select 1 'Ancient City - Rainbow Ruins' from your Deck and place it in your Field Spell Card Zone, then your opponent's Field Spell Card is destroyed and they draw one card. [Re: Last Resort] You can activate 'Last Resort' while you have a Field Spell Card in your Field Spell Card Zone. When 'Last Resort' resolves, the Field Spell Card in your Field Spell Card Zone is destroyed and 'Ancient City - Rainbow Ruins' is placed into your Field Spell Card Zone. [Re: Light and Darkness Dragon] 'Light and Darkness Dragon' cannot negate the activation of the Ignition-like effect of Continuous Spell or Trap Cards ('Ultimate Offering', etc.) or Field Spell Cards ('Ancient City - Rainbow Ruins', etc.). 'Light and Darkness Dragon's' second effect activates when a Spell or Trap Card is first activated (placed face-up onto the field or flipped face-up). | Card Type: Field Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Ancient City - Rainbow Ruins | Passcode: 34487429 | Pendulum Scale: | Rarity: Rare | Set: Duelist Pack 7: Jesse Anderson
No conditions in stock. $0.25
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Ancient City - Rainbow Ruins - DP07-EN017 - Rare - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: DP07-EN017 | Card Rules: Rulings powered by The Netrep API. These effects are cumulative. For example, if you have 4 or more 'Crystal Beast' monsters in your Spell & Trap Card Zone, this card gets all of these effects except the last one. Only the controller of this card can use these effects. If this card's first effect, 'This card cannot be destroyed by a card effect.' is active, this card can be targeted by 'Mystical Space Typhoon, ' etc., but this card will not be destroyed. If you control this card and have at least 1 'Crystal Beast' in your Spell & Trap Card Zones, and they would all be destroyed at the same time then 'Ancient City - Rainbow Ruins' is not destroyed. This card's effects are not applied until its activation is resolved. If you have 1 'Crystal Beast' monster in your Spell & Trap Card Zones when you activate this card, and your opponent Chains 'Mystical Space Typhoon, ' etc., this card will be destroyed. This card will be destroyed if your opponent plays a Field Spell Card, even if the effect 'This card cannot be destroyed by a card effect.' is active. If 'Crystal Beast' monsters in your Spell & Trap Card Zones are destroyed in a Chain to the activation of any of this card's effects that can be chained to, then this card's effect is not applied. The correct number of 'Crystal Beast' monsters must be in your Spell & Trap Card Zones when the effect resolves. This card's effect 'Once per turn, you can halve the Battle Damage you take.' does not start a Chain. You choose whether or not to activate it during Damage Calculation, when you would take Battle Damage. This card's effect 'You can send 1 'Crystal Beast' monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it.' is activated in a Chain to a Spell or Trap Card. It is treated as Spell Speed 2, so you cannot Chain this effect to a Counter-Trap Card. You can activate it multiple times in the same Chain. Sending a 'Crystal Beast' monster you control to the Graveyard is a cost to activate this effect. This card's effect 'Once per turn, during your Main Phase, you can draw 1 card.' starts a Chain. It can only be used once a turn, even if the number of 'Crystal Beast' cards in your Spell & Trap Card Zones becomes less than 4, and then becomes 4 or more again after you have used it in a given turn. This card's effect 'Once per turn, during your Main Phase, you can Special Summon 1 'Crystal Beast' card from your Spell & Trap Card Zone' starts a Chain. It targets 1 'Crystal Beast' card in your Spell & Trap Card Zones. [Re: Field Barrier] This card only prevents the activation of Field Spell Cards themselves. The effects of a Field Spell Card already on the field (like 'Ancient City - Rainbow Ruins') can still be activated while this card is in play. [Re: Last Resort] This card is resolved as follows: First, select 1 'Ancient City - Rainbow Ruins' from your Deck and place it in your Field Spell Card Zone, then your opponent's Field Spell Card is destroyed and they draw one card. [Re: Last Resort] You can activate 'Last Resort' while you have a Field Spell Card in your Field Spell Card Zone. When 'Last Resort' resolves, the Field Spell Card in your Field Spell Card Zone is destroyed and 'Ancient City - Rainbow Ruins' is placed into your Field Spell Card Zone. [Re: Light and Darkness Dragon] 'Light and Darkness Dragon' cannot negate the activation of the Ignition-like effect of Continuous Spell or Trap Cards ('Ultimate Offering', etc.) or Field Spell Cards ('Ancient City - Rainbow Ruins', etc.). 'Light and Darkness Dragon's' second effect activates when a Spell or Trap Card is first activated (placed face-up onto the field or flipped face-up). | Card Type: Field Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Ancient City - Rainbow Ruins | Passcode: 34487429 | Pendulum Scale: | Rarity: Rare | Set: Duelist Pack 7: Jesse Anderson
No conditions in stock. $0.25
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Grave Squirmer - DP07-EN008 - Super Rare - 1st Edition
ATK/DEF: 0/0 | Attribute: Dark | Card Number: DP07-EN008 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 1 | Monster Type: Fiend | Name: Grave Squirmer | Passcode: 48343627 | Pendulum Scale: | Rarity: Super Rare | Set: Duelist Pack 7: Jesse Anderson
Condition: Near Mint $0.22 x 1
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Grave Squirmer - DP07-EN008 - Super Rare - Unlimited Edition
ATK/DEF: 0/0 | Attribute: Dark | Card Number: DP07-EN008 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 1 | Monster Type: Fiend | Name: Grave Squirmer | Passcode: 48343627 | Pendulum Scale: | Rarity: Super Rare | Set: Duelist Pack 7: Jesse Anderson
No conditions in stock. $0.22
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Twister - DP07-EN012 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: DP07-EN012 | Card Rules: No rulings available for this card. | Card Type: Quick-Play Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Twister | Passcode: 45939841 | Pendulum Scale: | Rarity: Common | Set: Duelist Pack 7: Jesse Anderson
No conditions in stock. $0.22
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Twister - DP07-EN012 - Common - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: DP07-EN012 | Card Rules: No rulings available for this card. | Card Type: Quick-Play Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Twister | Passcode: 45939841 | Pendulum Scale: | Rarity: Common | Set: Duelist Pack 7: Jesse Anderson
No conditions in stock. $0.20
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Crystal Promise - DP07-EN016 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: DP07-EN016 | Card Rules: No rulings available for this card. | Card Type: Normal Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Crystal Promise | Passcode: 08275702 | Pendulum Scale: | Rarity: Common | Set: Duelist Pack 7: Jesse Anderson
No conditions in stock. $0.18
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Crystal Promise - DP07-EN016 - Common - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: DP07-EN016 | Card Rules: No rulings available for this card. | Card Type: Normal Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Crystal Promise | Passcode: 08275702 | Pendulum Scale: | Rarity: Common | Set: Duelist Pack 7: Jesse Anderson
No conditions in stock. $0.18
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Crystal Blessing - DP07-EN014 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: DP07-EN014 | Card Rules: Rulings powered by The Netrep API. You cannot target more 'Crystal Beast' monsters in your Graveyard than you have empty Spell & Trap Card Zones when you activate this card. If you have no empty Spell & Trap Card Zones when this card resolves due to an effect chained to this card, you cannot place any 'Crystal Beast' monsters in your Spell & Trap Card Zones. If you target 2 'Crystal Beast' monsters in your Graveyard, but the number of your empty Spell & Trap Card Zones is reduced to 1 by an effect chained to this card, you can choose which of those 2 cards to place in your Spell & Trap Card Zones when this card resolves. If an effect like 'D.D. Crow' is chained to 'Crystal Blessing' to remove one of the targeted 'Crystal Beast' monsters from your Graveyard, the remaining target is still placed in your Spell & Trap Card Zone. | Card Type: Normal Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Crystal Blessing | Passcode: 35486099 | Pendulum Scale: | Rarity: Common | Set: Duelist Pack 7: Jesse Anderson
No conditions in stock. $0.15

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