YuGiOh Singles » Starter/Structure Decks » 5Ds Starter Deck 2008


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Double Summon - 5DS1-EN029 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: 5DS1-EN029 | Card Rules: Rulings powered by The Netrep API. You can activate this card before or after you use your Normal Summon for the turn. The extra Summon granted by this card's effect can be used any time you could Normal Summon, and you are not considered to be Summoning a monster with this card's effect. You can activate multiple copies of this card in the same turn, but you can only gain 1 extra Summon per turn from this card. You can gain additional Normal Summons from other cards like 'Ultimate Offering', etc. [Re: Chain Summoning] If 'Chain Summoning' and 'Double Summon' are activated during the same turn, you still can only Normal Summon or Set up to 3 times. [Re: Cry Havoc!] If you activate 'Double Summon' during your Main Phase and activate the effect of 'Cry Havoc!', the Normal Summon or Set with 'Cry Havoc!' does not use one of the 2 Normal Summons or Sets allowed with 'Double Summon'. | Card Type: Normal Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Double Summon | Passcode: 43422537 | Pendulum Scale: | Rarity: Common | Set: 5D's Starter Deck
Condition: Near Mint $3.55 x 6
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Double Summon - 5DS1-EN029 - Common - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: 5DS1-EN029 | Card Rules: Rulings powered by The Netrep API. You can activate this card before or after you use your Normal Summon for the turn. The extra Summon granted by this card's effect can be used any time you could Normal Summon, and you are not considered to be Summoning a monster with this card's effect. You can activate multiple copies of this card in the same turn, but you can only gain 1 extra Summon per turn from this card. You can gain additional Normal Summons from other cards like 'Ultimate Offering', etc. [Re: Chain Summoning] If 'Chain Summoning' and 'Double Summon' are activated during the same turn, you still can only Normal Summon or Set up to 3 times. [Re: Cry Havoc!] If you activate 'Double Summon' during your Main Phase and activate the effect of 'Cry Havoc!', the Normal Summon or Set with 'Cry Havoc!' does not use one of the 2 Normal Summons or Sets allowed with 'Double Summon'. | Card Type: Normal Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Double Summon | Passcode: 43422537 | Pendulum Scale: | Rarity: Common | Set: 5D's Starter Deck
No conditions in stock. $3.55
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Scrap-Iron Scarecrow - 5DS1-EN032 - Common - 1st Edition
ATK/DEF: | Attribute: Trap | Card Number: 5DS1-EN032 | Card Rules: No rulings available for this card. | Card Type: Normal Trap | Condition: | Edition: 1st | Level: | Monster Type: | Name: Scrap-Iron Scarecrow | Passcode: 98427577 | Pendulum Scale: | Rarity: Common | Set: 5D's Starter Deck
No conditions in stock. $3.50
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Scrap-Iron Scarecrow - 5DS1-EN032 - Common - Unlimited Edition
ATK/DEF: | Attribute: Trap | Card Number: 5DS1-EN032 | Card Rules: No rulings available for this card. | Card Type: Normal Trap | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Scrap-Iron Scarecrow | Passcode: 98427577 | Pendulum Scale: | Rarity: Common | Set: 5D's Starter Deck
No conditions in stock. $3.25
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Colossal Fighter - 5DS1-EN043 - Super Rare - 1st Edition
ATK/DEF: 2800/1000 | Attribute: Dark | Card Number: 5DS1-EN043 | Card Rules: No rulings available for this card. | Card Type: Synchro/Effect Monster | Condition: | Edition: 1st | Level: 8 | Monster Type: Warrior | Name: Colossal Fighter | Passcode: 23693634 | Pendulum Scale: | Rarity: Super Rare | Set: 5D's Starter Deck
Condition: Near Mint $1.75 x 3
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Colossal Fighter - 5DS1-EN043 - Super Rare - Unlimited Edition
ATK/DEF: 2800/1000 | Attribute: Dark | Card Number: 5DS1-EN043 | Card Rules: No rulings available for this card. | Card Type: Synchro/Effect Monster | Condition: | Edition: Unlimited | Level: 8 | Monster Type: Warrior | Name: Colossal Fighter | Passcode: 23693634 | Pendulum Scale: | Rarity: Super Rare | Set: 5D's Starter Deck
No conditions in stock. $1.75
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Threatening Roar - 5DS1-EN031 - Common - 1st Edition
ATK/DEF: | Attribute: Trap | Card Number: 5DS1-EN031 | Card Rules: | Card Type: Normal Trap | Condition: | Edition: 1st | Level: | Monster Type: | Name: Threatening Roar | Passcode: 36361633 | Pendulum Scale: | Rarity: Common | Set: 5D's Starter Deck
Condition: Near Mint $1.18 x 4
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Threatening Roar - 5DS1-EN031 - Common - Unlimited Edition
ATK/DEF: | Attribute: Trap | Card Number: 5DS1-EN031 | Card Rules: | Card Type: Normal Trap | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Threatening Roar | Passcode: 36361633 | Pendulum Scale: | Rarity: Common | Set: 5D's Starter Deck
No conditions in stock. $1.18
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Gaia Knight, the Force of Earth - 5DS1-EN042 - Super Rare - 1st Edition
ATK/DEF: 2600/800 | Attribute: Earth | Card Number: 5DS1-EN042 | Card Rules: No rulings available for this card. | Card Type: Synchro Monster | Condition: | Edition: 1st | Level: 6 | Monster Type: Warrior | Name: Gaia Knight, the Force of Earth | Passcode: 97204936 | Pendulum Scale: | Rarity: Super Rare | Set: 5D's Starter Deck
Condition: Near Mint $1.05 x 3
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Gaia Knight, the Force of Earth - 5DS1-EN042 - Super Rare - Unlimited Edition
ATK/DEF: 2600/800 | Attribute: Earth | Card Number: 5DS1-EN042 | Card Rules: No rulings available for this card. | Card Type: Synchro Monster | Condition: | Edition: Unlimited | Level: 6 | Monster Type: Warrior | Name: Gaia Knight, the Force of Earth | Passcode: 97204936 | Pendulum Scale: | Rarity: Super Rare | Set: 5D's Starter Deck
No conditions in stock. $1.05
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Copycat - 5DS1-EN015 - Common - 1st Edition
ATK/DEF: 0/0 | Attribute: Light | Card Number: 5DS1-EN015 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 1 | Monster Type: Spellcaster | Name: Copycat | Passcode: 26376390 | Pendulum Scale: | Rarity: Common | Set: 5D's Starter Deck
Condition: Near Mint $0.78 x 4
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Copycat - 5DS1-EN015 - Common - Unlimited Edition
ATK/DEF: 0/0 | Attribute: Light | Card Number: 5DS1-EN015 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 1 | Monster Type: Spellcaster | Name: Copycat | Passcode: 26376390 | Pendulum Scale: | Rarity: Common | Set: 5D's Starter Deck
No conditions in stock. $0.78
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Lightning Vortex - 5DS1-EN027 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: 5DS1-EN027 | Card Rules: Rulings powered by The Netrep API. [Re: Aurkus, Lightsworn Druid] 'Aurkus, Lightsworn Druid' will NOT stop 'Torrential Tribute', 'Mirror Force', 'Lightning Vortex', 'Fissure', 'Smashing Ground', or 'Hammer Shot', because these effects do not target. [Re: Green Baboon, Defender of the Forest] When 'Green Baboon, Defender of the Forest' and another Beast-Type monster are destroyed at the same time by a card's effect, like 'Lightning Vortex', you cannot use 'Green Baboon, Defender of the Forest's' effect to Special Summon itself. | Card Type: Normal Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Lightning Vortex | Passcode: 69162969 | Pendulum Scale: | Rarity: Common | Set: 5D's Starter Deck
Condition: Near Mint $0.74 x 3
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Lightning Vortex - 5DS1-EN027 - Common - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: 5DS1-EN027 | Card Rules: Rulings powered by The Netrep API. [Re: Aurkus, Lightsworn Druid] 'Aurkus, Lightsworn Druid' will NOT stop 'Torrential Tribute', 'Mirror Force', 'Lightning Vortex', 'Fissure', 'Smashing Ground', or 'Hammer Shot', because these effects do not target. [Re: Green Baboon, Defender of the Forest] When 'Green Baboon, Defender of the Forest' and another Beast-Type monster are destroyed at the same time by a card's effect, like 'Lightning Vortex', you cannot use 'Green Baboon, Defender of the Forest's' effect to Special Summon itself. | Card Type: Normal Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Lightning Vortex | Passcode: 69162969 | Pendulum Scale: | Rarity: Common | Set: 5D's Starter Deck
No conditions in stock. $0.74
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Frequency Magician - 5DS1-EN014 - Common - 1st Edition
ATK/DEF: 800/400 | Attribute: Light | Card Number: 5DS1-EN014 | Card Rules: No rulings available for this card. | Card Type: Tuner Monster | Condition: | Edition: 1st | Level: 2 | Monster Type: Spellcaster | Name: Frequency Magician | Passcode: 62154416 | Pendulum Scale: | Rarity: Common | Set: 5D's Starter Deck
No conditions in stock. $0.68
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Frequency Magician - 5DS1-EN014 - Common - Unlimited Edition
ATK/DEF: 800/400 | Attribute: Light | Card Number: 5DS1-EN014 | Card Rules: No rulings available for this card. | Card Type: Tuner Monster | Condition: | Edition: Unlimited | Level: 2 | Monster Type: Spellcaster | Name: Frequency Magician | Passcode: 62154416 | Pendulum Scale: | Rarity: Common | Set: 5D's Starter Deck
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Junk Synchron - 5DS1-EN011 - Common - 1st Edition
ATK/DEF: 1300/500 | Attribute: Dark | Card Number: 5DS1-EN011 | Card Rules: Rulings powered by The Netrep API. If the monster Special Summoned by 'Junk Synchron' is flipped face-down and then face-up, its effects are no longer negated. If you Special Summon 'Nimble Momonga', its effect will activate when it is destroyed by battle and sent to the Graveyard. If you Special Summon 'D.D. Scout Plane', its effect will activate when it is removed from play. If you Special Summon 'The Calculator' with 'Junk Synchron', you can activate 'Inferno Reckless Summon' because 'The Calculator's' effect is negated and its ATK is 0. If you Special Summon 'Hand of Nepthys' with 'Junk Synchron's' effect, when you activate 'Hand of Nephthys'' effect it will be negated, even if you Tribute 'Junk Synchron' to activate the effect. | Card Type: Tuner Monster | Condition: | Edition: 1st | Level: 3 | Monster Type: Warrior | Name: Junk Synchron | Passcode: 63977008 | Pendulum Scale: | Rarity: Common | Set: 5D's Starter Deck
Condition: Near Mint $0.58 x 5
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Junk Synchron - 5DS1-EN011 - Common - Unlimited Edition
ATK/DEF: 1300/500 | Attribute: Dark | Card Number: 5DS1-EN011 | Card Rules: Rulings powered by The Netrep API. If the monster Special Summoned by 'Junk Synchron' is flipped face-down and then face-up, its effects are no longer negated. If you Special Summon 'Nimble Momonga', its effect will activate when it is destroyed by battle and sent to the Graveyard. If you Special Summon 'D.D. Scout Plane', its effect will activate when it is removed from play. If you Special Summon 'The Calculator' with 'Junk Synchron', you can activate 'Inferno Reckless Summon' because 'The Calculator's' effect is negated and its ATK is 0. If you Special Summon 'Hand of Nepthys' with 'Junk Synchron's' effect, when you activate 'Hand of Nephthys'' effect it will be negated, even if you Tribute 'Junk Synchron' to activate the effect. | Card Type: Tuner Monster | Condition: | Edition: Unlimited | Level: 3 | Monster Type: Warrior | Name: Junk Synchron | Passcode: 63977008 | Pendulum Scale: | Rarity: Common | Set: 5D's Starter Deck
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Divine Wrath - 5DS1-EN038 - Common - 1st Edition
ATK/DEF: | Attribute: Trap | Card Number: 5DS1-EN038 | Card Rules: Rulings powered by The Netrep API. If you activate 'Divine Wrath' during the Damage Step to destroy the attacking monster or the monster being attacked, the monster is destroyed. No replay occurs because a replay can only happen during the Battle Step. If damage calculation has not been performed yet, it is not performed. You can activate 'Divine Wrath' against 'Sasuke Samurai' or 'Mystic Swordsman LV2' when they attack a face-down Defense Position monster. You can activate 'Divine Wrath' to negate either effect of 'Don Zaloog' and to negate the effect of 'Airknight Parshath' that allows its controller to draw a card. You can activate 'Divine Wrath' to negate an effect that activates in the Graveyard, such as 'Witch of the Black Forest', 'Mystic Tomato', 'Despair from the Dark', 'Night Assailant', 'Electric Snake', and 'Sangan'. You can activate 'Divine Wrath' when the opponent discards 'Kuriboh' from his / her hand to negate the effect of 'Kuriboh' and when a 'Night Assailant' is discarded to negate the effect of returning a Flip Effect monster to the owner's hand. You can activate 'Divine Wrath' when 'Exiled Force', 'Red-Eyes B. Chick', or 'Paladin of White Dragon' is Tributed for its own effect. You can activate 'Divine Wrath' when 'Dark Necrofear' activates its effect in the Graveyard during the End Phase, and since a monster in the Graveyard cannot be destroyed, 'Dark Necrofear' is not destroyed by a card effect, so its effect does not activate again. You can chain 'Divine Wrath' to the effect of 'King Dragun' that Special summons a Dragon-Type monster. You can activate 'Divine Wrath' when the opponent uses 'Relinquished''s effect to equip itself with a monster, or when 'Relinquished''s effect inflicts damage. You can activate 'Divine Wrath' when a Spirit Monster is returned to the owner's hand by its own effect, and the Spirit Monster will be destroyed and sent to the Graveyard. You can activate 'Divine Wrath' when the effect of 'Helpoemer' activates in the Graveyard, and the effect of 'Helpoemer' will not activate again. You can activate 'Divine Wrath' when 'Vampire Lord' or 'Sacred Phoenix of Nephthys' activate their effects in the Graveyard, and their effects are negated and they are not Special Summoned but because they cannot be 'destroyed' while in the Graveyard, they are not destroyed by a card effect so their effect will not activate again. You can chain 'Divine Wrath' to the activation of 'Peten the Dark Clown', and the effect of 'Peten the Dark Clown' will not resolve (however, the 'Peten the Dark Clown' that was removed from play remains out of play). You can activate 'Divine Wrath' when the effect of 'Black Luster Soldier - Envoy of the Beginning' activates that allows it to attack a second time. You cannot chain 'Divine Wrath' to Continuous Effects such as: 'Perfect Machine King', 'Raging Flame Sprite' (either effect), 'Jinzo', 'Fire Princess', 'Mad Sword Beast', 'Hayabusa Knight', 'Cat's Ear Tribe', 'Amazoness Swords Woman', 'Harpie Lady 3', 'Fusilier Dragon the Dual-Mode Beast', 'The Fiend Megacyber', 'Blade Knight' (either effect), 'Patrician of Darkness', or monsters like 'Element Saurus' that gain ATK continuously. You cannot activate 'Divine Wrath' when 'Giant Orc', 'Goblin Attack Force', or 'Spear Dragon' changes to Defense Position because these are considered Continuous Effects. You can activate 'Divine Wrath' when 'Lava Golem' does damage to your Life Points, but you cannot activate it when 'Lava Golem' is Special Summoned. You can activate 'Divine Wrath' when any Union Monster activates its effect to equip itself to another monster, because that is an Ignition Effect. However, you cannot activate 'Divine Wrath' when a Union Monster Special Summons itself back as a monster, because that is an effect of an Equip Spell Card. You can activate 'Divine Wrath' when a 'LV' monster is sent to the Graveyard to Special Summon the next level version (an Ignition Effect), and 'Divine Wrath' will negate that effect, even though it cannot destroy the 'LV' monster because it is already in the Graveyard. After you negate the effect of 'Sinister Serpent' with 'Divine Wrath', your opponent can activate the effect of 'Sinister Serpent' again to return it to his hand, even during the same Standby Phase. [Re: Ancient Gear Beast] The effect of 'Ancient Gear Beast' that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. 'Divine Wrath' cannot be activated against it. [Re: Ancient Gear Golem] The effect of 'Ancient Gear Golem' that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. 'Divine Wrath' cannot be activated against it. [Re: Criosphinx] The effect of 'Criosphinx' is a Trigger Effect, and can be chained to. You can activate 'Divine Wrath' against it. If a monster is returned to the hand in the middle of a chain, the effect of 'Criosphinx' activates as a new chain after the previous chain has finished resolving. [Re: D.D. Survivor] You can activate 'Divine Wrath' against the effect of 'D.D. Survivor' when it activates during the End Phase. In this case, 'D.D. Survivor' is not actually Special Summoned. 'D.D. Survivor' remains removed from play (its effect doesn't activate again). [Re: Destiny Hero - Captain Tenacious] 'Divine Wrath' can be chained to 'Destiny Hero - Captain Tenacious's' effect when it activates during your Standby Phase. [Re: Destiny Hero - Diamond Dude] 'Divine Wrath' can be chained to 'Destiny Hero - Diamond Dude's' Ignition Effect when it is activated. You cannot chain 'Divine Wrath' to the activation of the Normal Spell Card's effect during the next Main Phase (because 'Destiny Hero - Diamond Dude's' effect is not activating at that time.) [Re: Firebird] You can chain to the activation of 'Firebird''s effect, including with 'Divine Wrath'. [Re: Gearfried the Swordmaster] The effect of 'Gearfried the Swordmaster' is a Trigger Effect that can be chained to, starting a new chain after the current chain resolves. You can chain 'Divine Wrath' to the activation of this effect. [Re: Gladiator Beast Alexander] 'Divine Wrath' can be chained to the effect that returns the 'Gladiator Beast' to the Deck. The effect will be negated, but the 'Gladiator Beast' monster will not be destroyed because it is in the Deck. [Re: Gyroid] The effect of 'Gyroid' is a Continuous Effect that cannot be chained to (including 'Divine Wrath'). [Re: King Dragun] 'Divine Wrath' is NOT a card that targets, so 'Divine Wrath' may be used against Dragon-Type monsters while 'King Dragun' or 'Lord of D.' is on the field. [Re: King Dragun] You can chain 'Divine Wrath' to the effect of 'King Dragun' that Special summons a Dragon-Type monster. [Re: Maji-Gire Panda] You can chain to the activation of 'Maji-Gire Panda''s effect, including with 'Divine Wrath'. [Re: Marshmallon] 'Divine Wrath' can be chained to 'Marshmallon's' damage inflicting effect. [Re: Mid Shield Gardna] The first effect of 'Mid-Shield Gardna' is an Ignition Effect. The second is a Trigger Effect. You can chain to these effects. You can activate 'Divine Wrath' against these effects. [Re: Millennium Scorpion] The effect of 'Millennium Scorpion' is a Trigger Effect. Each time it destroys a monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, it activates. This effect can be chained to. You can activate 'Divine Wrath' against it. [Re: Sacred Phoenix of Nephthys] You can activate 'Divine Wrath' when 'Sacred Phoenix of Nephthys' is Special Summoned by its own effect. Because this effect activates in the Graveyard, and is being negated while 'Sacred Phoenix of Nepthys' is in the Graveyard, 'Sacred Phoenix of Nepthys' is never Special Summoned (so the card is never moved from the Graveyard) and is never destroyed. Because it is not destroyed, its effect to Special Summon itself does not activate again. [Re: Super Vehicroid - Stealth Union] When 'Super Vehicroid - Stealth Union' is Fusion Summoned by 'Vehicroid Connection Zone' and afterwards the 'Super Vehicroid - Stealth Union' activates its effect to equip with a monster, 'Divine Wrath' can be chained to negate the effect but the 'Super Vehicroid - Stealth Union' will not be destroyed. [Re: Super-Electromagnetic Voltech Dragon] You can activate 'Divine Wrath' when this card is Tribute Summoned if a 'Batteryman' monster was Tributed. [Re: Uria, Lord of Searing Flames] When a player Special Summons 'Uria, Lord of Searing Flames' and activates its effect to destroy a Set Spell or Trap Card, no Spell or Trap card can be chained, including 'Bottomless Trap Hole', 'Torrential Tribute', or 'Divine Wrath'. [Re: Zoma the Spirit] 'Divine Wrath' cannot be chained to 'Skull Zoma's' effect because it is a Trap Card in the Graveyard. | Card Type: Counter Trap | Condition: | Edition: 1st | Level: | Monster Type: | Name: Divine Wrath | Passcode: 49010598 | Pendulum Scale: | Rarity: Common | Set: 5D's Starter Deck
Condition: Near Mint $0.40 x 2
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Divine Wrath - 5DS1-EN038 - Common - Unlimited Edition
ATK/DEF: | Attribute: Trap | Card Number: 5DS1-EN038 | Card Rules: Rulings powered by The Netrep API. If you activate 'Divine Wrath' during the Damage Step to destroy the attacking monster or the monster being attacked, the monster is destroyed. No replay occurs because a replay can only happen during the Battle Step. If damage calculation has not been performed yet, it is not performed. You can activate 'Divine Wrath' against 'Sasuke Samurai' or 'Mystic Swordsman LV2' when they attack a face-down Defense Position monster. You can activate 'Divine Wrath' to negate either effect of 'Don Zaloog' and to negate the effect of 'Airknight Parshath' that allows its controller to draw a card. You can activate 'Divine Wrath' to negate an effect that activates in the Graveyard, such as 'Witch of the Black Forest', 'Mystic Tomato', 'Despair from the Dark', 'Night Assailant', 'Electric Snake', and 'Sangan'. You can activate 'Divine Wrath' when the opponent discards 'Kuriboh' from his / her hand to negate the effect of 'Kuriboh' and when a 'Night Assailant' is discarded to negate the effect of returning a Flip Effect monster to the owner's hand. You can activate 'Divine Wrath' when 'Exiled Force', 'Red-Eyes B. Chick', or 'Paladin of White Dragon' is Tributed for its own effect. You can activate 'Divine Wrath' when 'Dark Necrofear' activates its effect in the Graveyard during the End Phase, and since a monster in the Graveyard cannot be destroyed, 'Dark Necrofear' is not destroyed by a card effect, so its effect does not activate again. You can chain 'Divine Wrath' to the effect of 'King Dragun' that Special summons a Dragon-Type monster. You can activate 'Divine Wrath' when the opponent uses 'Relinquished''s effect to equip itself with a monster, or when 'Relinquished''s effect inflicts damage. You can activate 'Divine Wrath' when a Spirit Monster is returned to the owner's hand by its own effect, and the Spirit Monster will be destroyed and sent to the Graveyard. You can activate 'Divine Wrath' when the effect of 'Helpoemer' activates in the Graveyard, and the effect of 'Helpoemer' will not activate again. You can activate 'Divine Wrath' when 'Vampire Lord' or 'Sacred Phoenix of Nephthys' activate their effects in the Graveyard, and their effects are negated and they are not Special Summoned but because they cannot be 'destroyed' while in the Graveyard, they are not destroyed by a card effect so their effect will not activate again. You can chain 'Divine Wrath' to the activation of 'Peten the Dark Clown', and the effect of 'Peten the Dark Clown' will not resolve (however, the 'Peten the Dark Clown' that was removed from play remains out of play). You can activate 'Divine Wrath' when the effect of 'Black Luster Soldier - Envoy of the Beginning' activates that allows it to attack a second time. You cannot chain 'Divine Wrath' to Continuous Effects such as: 'Perfect Machine King', 'Raging Flame Sprite' (either effect), 'Jinzo', 'Fire Princess', 'Mad Sword Beast', 'Hayabusa Knight', 'Cat's Ear Tribe', 'Amazoness Swords Woman', 'Harpie Lady 3', 'Fusilier Dragon the Dual-Mode Beast', 'The Fiend Megacyber', 'Blade Knight' (either effect), 'Patrician of Darkness', or monsters like 'Element Saurus' that gain ATK continuously. You cannot activate 'Divine Wrath' when 'Giant Orc', 'Goblin Attack Force', or 'Spear Dragon' changes to Defense Position because these are considered Continuous Effects. You can activate 'Divine Wrath' when 'Lava Golem' does damage to your Life Points, but you cannot activate it when 'Lava Golem' is Special Summoned. You can activate 'Divine Wrath' when any Union Monster activates its effect to equip itself to another monster, because that is an Ignition Effect. However, you cannot activate 'Divine Wrath' when a Union Monster Special Summons itself back as a monster, because that is an effect of an Equip Spell Card. You can activate 'Divine Wrath' when a 'LV' monster is sent to the Graveyard to Special Summon the next level version (an Ignition Effect), and 'Divine Wrath' will negate that effect, even though it cannot destroy the 'LV' monster because it is already in the Graveyard. After you negate the effect of 'Sinister Serpent' with 'Divine Wrath', your opponent can activate the effect of 'Sinister Serpent' again to return it to his hand, even during the same Standby Phase. [Re: Ancient Gear Beast] The effect of 'Ancient Gear Beast' that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. 'Divine Wrath' cannot be activated against it. [Re: Ancient Gear Golem] The effect of 'Ancient Gear Golem' that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. 'Divine Wrath' cannot be activated against it. [Re: Criosphinx] The effect of 'Criosphinx' is a Trigger Effect, and can be chained to. You can activate 'Divine Wrath' against it. If a monster is returned to the hand in the middle of a chain, the effect of 'Criosphinx' activates as a new chain after the previous chain has finished resolving. [Re: D.D. Survivor] You can activate 'Divine Wrath' against the effect of 'D.D. Survivor' when it activates during the End Phase. In this case, 'D.D. Survivor' is not actually Special Summoned. 'D.D. Survivor' remains removed from play (its effect doesn't activate again). [Re: Destiny Hero - Captain Tenacious] 'Divine Wrath' can be chained to 'Destiny Hero - Captain Tenacious's' effect when it activates during your Standby Phase. [Re: Destiny Hero - Diamond Dude] 'Divine Wrath' can be chained to 'Destiny Hero - Diamond Dude's' Ignition Effect when it is activated. You cannot chain 'Divine Wrath' to the activation of the Normal Spell Card's effect during the next Main Phase (because 'Destiny Hero - Diamond Dude's' effect is not activating at that time.) [Re: Firebird] You can chain to the activation of 'Firebird''s effect, including with 'Divine Wrath'. [Re: Gearfried the Swordmaster] The effect of 'Gearfried the Swordmaster' is a Trigger Effect that can be chained to, starting a new chain after the current chain resolves. You can chain 'Divine Wrath' to the activation of this effect. [Re: Gladiator Beast Alexander] 'Divine Wrath' can be chained to the effect that returns the 'Gladiator Beast' to the Deck. The effect will be negated, but the 'Gladiator Beast' monster will not be destroyed because it is in the Deck. [Re: Gyroid] The effect of 'Gyroid' is a Continuous Effect that cannot be chained to (including 'Divine Wrath'). [Re: King Dragun] 'Divine Wrath' is NOT a card that targets, so 'Divine Wrath' may be used against Dragon-Type monsters while 'King Dragun' or 'Lord of D.' is on the field. [Re: King Dragun] You can chain 'Divine Wrath' to the effect of 'King Dragun' that Special summons a Dragon-Type monster. [Re: Maji-Gire Panda] You can chain to the activation of 'Maji-Gire Panda''s effect, including with 'Divine Wrath'. [Re: Marshmallon] 'Divine Wrath' can be chained to 'Marshmallon's' damage inflicting effect. [Re: Mid Shield Gardna] The first effect of 'Mid-Shield Gardna' is an Ignition Effect. The second is a Trigger Effect. You can chain to these effects. You can activate 'Divine Wrath' against these effects. [Re: Millennium Scorpion] The effect of 'Millennium Scorpion' is a Trigger Effect. Each time it destroys a monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, it activates. This effect can be chained to. You can activate 'Divine Wrath' against it. [Re: Sacred Phoenix of Nephthys] You can activate 'Divine Wrath' when 'Sacred Phoenix of Nephthys' is Special Summoned by its own effect. Because this effect activates in the Graveyard, and is being negated while 'Sacred Phoenix of Nepthys' is in the Graveyard, 'Sacred Phoenix of Nepthys' is never Special Summoned (so the card is never moved from the Graveyard) and is never destroyed. Because it is not destroyed, its effect to Special Summon itself does not activate again. [Re: Super Vehicroid - Stealth Union] When 'Super Vehicroid - Stealth Union' is Fusion Summoned by 'Vehicroid Connection Zone' and afterwards the 'Super Vehicroid - Stealth Union' activates its effect to equip with a monster, 'Divine Wrath' can be chained to negate the effect but the 'Super Vehicroid - Stealth Union' will not be destroyed. [Re: Super-Electromagnetic Voltech Dragon] You can activate 'Divine Wrath' when this card is Tribute Summoned if a 'Batteryman' monster was Tributed. [Re: Uria, Lord of Searing Flames] When a player Special Summons 'Uria, Lord of Searing Flames' and activates its effect to destroy a Set Spell or Trap Card, no Spell or Trap card can be chained, including 'Bottomless Trap Hole', 'Torrential Tribute', or 'Divine Wrath'. [Re: Zoma the Spirit] 'Divine Wrath' cannot be chained to 'Skull Zoma's' effect because it is a Trap Card in the Graveyard. | Card Type: Counter Trap | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Divine Wrath | Passcode: 49010598 | Pendulum Scale: | Rarity: Common | Set: 5D's Starter Deck
No conditions in stock. $0.40
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Junk Warrior - 5DS1-EN041 - Ultra Rare - 1st Edition
ATK/DEF: 2300/1300 | Attribute: Dark | Card Number: 5DS1-EN041 | Card Rules: No rulings available for this card. | Card Type: Synchro/Effect Monster | Condition: | Edition: 1st | Level: 5 | Monster Type: Warrior | Name: Junk Warrior | Passcode: 60800381 | Pendulum Scale: | Rarity: Ultra Rare | Set: 5D's Starter Deck
Condition: Near Mint $0.40 x 4
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Junk Warrior - 5DS1-EN041 - Ultra Rare - Unlimited Edition
ATK/DEF: 2300/1300 | Attribute: Dark | Card Number: 5DS1-EN041 | Card Rules: No rulings available for this card. | Card Type: Synchro/Effect Monster | Condition: | Edition: Unlimited | Level: 5 | Monster Type: Warrior | Name: Junk Warrior | Passcode: 60800381 | Pendulum Scale: | Rarity: Ultra Rare | Set: 5D's Starter Deck
No conditions in stock. $0.38
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Sakuretsu Armor - 5DS1-EN037 - Common - 1st Edition
ATK/DEF: | Attribute: Trap | Card Number: 5DS1-EN037 | Card Rules: Rulings powered by The Netrep API. 'Sakuretsu Armor' targets 1 monster. If the turn player chains 'Book of Moon' to 'Sakuretsu Armor' to flip the attacking monster face-down, then the attacking monster is not destroyed by 'Sakuretsu Armor'. [Re: Butterfly Dagger - Elma] If the monster that 'Butterfly Dagger - Elma' is equipped to is destroyed as a result of battle, or by a card effect like 'Sakuretsu Armor' or 'Fissure', then 'Butterfly Dagger - Elma' cannot return to your hand because it is no longer equipped to a monster. However, if the monster and the 'Butterfly Dagger - Elma' are destroyed simultaneously by a card like 'Final Destiny', then you can return it to your hand. [Re: Light and Darkness Dragon] During the Battle Phase, Player A attacks with 'Light and Darkness Dragon'. Player B activates 'Sakuretsu Armor'. 'Light and Darkness Dragon's' second effect does not activate and it is destroyed by 'Sakuretsu Armor'. [Re: Nitro Warrior] If 'Nitro Warrior's' second effect is used to attack again, cards like 'Sakuretsu Armor' can be activated when the additional attack is declared. | Card Type: Normal Trap | Condition: | Edition: 1st | Level: | Monster Type: | Name: Sakuretsu Armor | Passcode: 56120475 | Pendulum Scale: | Rarity: Common | Set: 5D's Starter Deck
Condition: Near Mint $0.37 x 5
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Sakuretsu Armor - 5DS1-EN037 - Common - Unlimited Edition
ATK/DEF: | Attribute: Trap | Card Number: 5DS1-EN037 | Card Rules: Rulings powered by The Netrep API. 'Sakuretsu Armor' targets 1 monster. If the turn player chains 'Book of Moon' to 'Sakuretsu Armor' to flip the attacking monster face-down, then the attacking monster is not destroyed by 'Sakuretsu Armor'. [Re: Butterfly Dagger - Elma] If the monster that 'Butterfly Dagger - Elma' is equipped to is destroyed as a result of battle, or by a card effect like 'Sakuretsu Armor' or 'Fissure', then 'Butterfly Dagger - Elma' cannot return to your hand because it is no longer equipped to a monster. However, if the monster and the 'Butterfly Dagger - Elma' are destroyed simultaneously by a card like 'Final Destiny', then you can return it to your hand. [Re: Light and Darkness Dragon] During the Battle Phase, Player A attacks with 'Light and Darkness Dragon'. Player B activates 'Sakuretsu Armor'. 'Light and Darkness Dragon's' second effect does not activate and it is destroyed by 'Sakuretsu Armor'. [Re: Nitro Warrior] If 'Nitro Warrior's' second effect is used to attack again, cards like 'Sakuretsu Armor' can be activated when the additional attack is declared. | Card Type: Normal Trap | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Sakuretsu Armor | Passcode: 56120475 | Pendulum Scale: | Rarity: Common | Set: 5D's Starter Deck
Condition: Near Mint $0.37 x 1
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Smashing Ground - 5DS1-EN024 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: 5DS1-EN024 | Card Rules: Rulings powered by The Netrep API. [Re: Aurkus, Lightsworn Druid] 'Aurkus, Lightsworn Druid' will NOT stop 'Torrential Tribute', 'Mirror Force', 'Lightning Vortex', 'Fissure', 'Smashing Ground', or 'Hammer Shot', because these effects do not target. [Re: Freed the Matchless General] The effect of this card will not negate ''Creature Swap'', ''Fissure'', ''Smashing Ground'', ''Dark Hole'', ''Raigeki'', or similar Spell Cards that do not target. [Re: Heart of Clear Water] A monster equipped with this card can still be destroyed by effects that do not target, such as the effects of 'Fissure', 'Dark Hole', 'Smashing Ground', or 'Torrential Tribute'. [Re: Light and Darkness Dragon] If you have 2 or more 'Light and Darkness Dragon' face-up on your side of the field when a Spell, Trap, or effect of an Effect Monster is activated, the effect of each 'Light and Darkness Dragon' form a Chain, but only the effect of the 'Light and Darkness Dragon' chained directly to the activated Spell, Trap, or effect of an Effect Monster will resolve. The other 'Light and Darkness Dragon' on the Chain will not negate the activation of the Spell, Trap, or effect of the Effect Monster and they will not lose any ATK or DEF from their effect.Example: Player A and Player B each have 'Light and Darkness Dragon' face-up on the field. Player A activates 'Smashing Ground' in his Main Phase 1. The effect of both copies of 'Light and Darkness Dragon' activate. Player A is the turn player, so theirs is placed first onto the Chain (Light and Darkness Dragon A), followed by their opponent's (Light and Darkness Dragon B). Since Player A's 'Light and Darkness Dragon' is chained directly to 'Smashing Ground', it will negate the 'Smashing Ground' and lose 500 ATK and DEF. Player B's 'Light and Darkness Dragon' will not negate 'Smashing Ground' and will not lose ATK or DEF. [Re: Lord of D.] 'Lord of D.' will NOT stop 'Dark Hole', 'Mirror Force', 'Raigeki', 'Fissure', 'Smashing Ground', 'Hammer Shot', or 'Amazoness Archers', nor will he protect your Dragon-Type monsters from their effects, since these cards affect the whole field and do not select targets. [Re: Pole Position] If 'Pole Position' is active, and your opponent controls 'Blue-Eyes White Dragon' and 'Skull Servant', and you activate 'Smashing Ground', 'Blue-Eyes White Dragon' is unaffected by Spell Cards, so the effect of 'Smashing Ground' disappears. [Re: Prime Material Dragon] 'Prime Material Dragon's' second effect works like 'My Body as a Shield'. 'Prime Material Dragon' can negate cards such as 'Smashing Ground', 'Nobleman of Crossout', 'Shield Crush', 'Thousand Knives', 'Trap Hole', 'Mirror Force', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Swarm of Scarabs', 'Dark Armed Dragon', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Soul Taker' (negates 'Soul Taker' so you do not gain Life Points), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). [Re: Riryoku Field] This card cannot be used against 'Fissure', 'Smashing Ground', or 'Dark Hole' because these cards do not target. [Re: Ryu Senshi] The effect of this card will not negate 'Creature Swap', 'Fissure', 'Smashing Ground', 'Dark Hole', 'Raigeki', or similar cards that do not target. | Card Type: Normal Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Smashing Ground | Passcode: 97169186 | Pendulum Scale: | Rarity: Common | Set: 5D's Starter Deck
Condition: Near Mint $0.35 x 3
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